I was running emulators on a server with the latest Debian, SDK, emulator at that time. The emulator would start, I'd install the app over ADB, start it with an intent to load a specific screen that contained a network image that had a skeleton as placeholder during download. This crashed the emulator. It worked fine on my device!
The workaround was to use a circular progress indicator placeholder instead:
More details on the SO post. I don't have interesting traces to show, so debugging this will be impossible I guess. I still wanted to log this here, just in case.
Hi, first, thanks for this, it's very cool.
I ran into an issue where a skeleton makes an emulator crash completely (SIGSEGV), I'm assuming because of a flutter bug (flutter should not crash this bad). Yet, since it's caused by a skeleton, I'm giving my feedback here. More details on my SO post: https://stackoverflow.com/questions/75880181/emulator-crashes-when-ran-in-a-container
I was running emulators on a server with the latest Debian, SDK, emulator at that time. The emulator would start, I'd install the app over ADB, start it with an intent to load a specific screen that contained a network image that had a skeleton as placeholder during download. This crashed the emulator. It worked fine on my device!
The workaround was to use a circular progress indicator placeholder instead:
More details on the SO post. I don't have interesting traces to show, so debugging this will be impossible I guess. I still wanted to log this here, just in case.