I have a weird behavior on my Emulator, at the beginning of loading the skeletons, the initial height of each skeleton is zero, and that causes issues if the parent widget height is auto (starts lagging at first)
I don't know if the initial height is zero or if there's a delay before showing the skeletons.
I have a weird behavior on my Emulator, at the beginning of loading the skeletons, the initial height of each skeleton is zero, and that causes issues if the parent widget height is auto (starts lagging at first)
I don't know if the initial height is zero or if there's a delay before showing the skeletons.
If there's a way to avoid that will be great