badplayerr / beta-autopot

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MouseOnEnemyStatus value changes, another suggestion #19

Open indyquiet opened 8 years ago

indyquiet commented 8 years ago

for GlobalS I suggest to use MouseOnEnemyOffset:=ReadMemUInt(pH,CheckBase+Offset11) PlayerStats.MouseOnEnemyStatus:=ReadMemUInt(pH,MouseOnEnemyOffset+0xa30) which yields 2 (or sometimes 3) if mouseisonenemy, 0 otherwise, as long as you're in game.