baguchan / WealthyAndGrowth

GNU Lesser General Public License v3.0
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At present, the content of this module is still very little. I have some ideas. #5

Open Cindystick opened 4 months ago

Cindystick commented 4 months ago

Farmers can be further optimized so that they can reclaim wasteland (or let toolmakers use hoes to do this), and farmers and villagers can also plant pumpkin and watermelon seeds. Optimize the villager AI of each profession, instead of like vanilla, except farmers, other villagers pretend to work, but are actually just businessmen, and the work box is only used for trading and replenishment with players, and does not engage in anything related to occupation. The priest threw therapeutic potions to villagers with residual blood and players with village heroes. Fishermen fish (villagers can also eat fish and breed on it, which makes fishermen provide means of production) The shepherd shears the sheep and puts the bed. The butcher kills the animals in the animal husbandry in the village (the villagers can also eat meat and breed, which allows the butcher to provide the means of production) Three kinds of blacksmiths and villagers can mend iron ingots for iron puppets. In addition, villagers can also open the fence gates in the village in order to raise animals, and they will not fall into a trap in the coniferous forest village.

Cindystick commented 3 months ago

What I'm talking about may be somewhat similar to the functionality of the mod Regrowth. The latter allows villagers to learn to use stone walls and wooden fences to improve their village, repair impassable roads, fill in surface holes, even trim grass and leaves, clear troublesome cacti, place blocks when stuck, automatically place torches in dark areas, and more. However, I believe that you as the author can do even better. Keep up the good work!

baguchan commented 3 days ago

thanks for kind idea! I'll consider it!