bahrmichael / factorio-tycoon

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bugs: playtest issues #82

Closed bahrmichael closed 1 year ago

bahrmichael commented 1 year ago
bahrmichael commented 1 year ago

Screenshot 2023-10-10 at 19 52 20

Pipe connection on apple farms is off

-> https://github.com/bahrmichael/factorio-tycoon/issues/88

bahrmichael commented 1 year ago

Screenshot 2023-10-10 at 20 03 19

Cells are slightly off

--> https://github.com/bahrmichael/factorio-tycoon/issues/89

bahrmichael commented 1 year ago

Screenshot 2023-10-10 at 20 04 47

Town already builds residential even if it's unresearched. It also consumes meat. Surprisingly it doesn't consume fish filet (highrise demand).

--> https://github.com/bahrmichael/factorio-tycoon/issues/90

bahrmichael commented 1 year ago

Screenshot 2023-10-10 at 20 09 16

Move grain recipe into husbandry (or another pre-tech) so that it's clear that something new has been unlocked.

--> https://github.com/bahrmichael/factorio-tycoon/issues/91

bahrmichael commented 1 year ago

Construction happens every second, but consumption every minutes. That means 60 construction cycles happen after the city initially consumed 1 apple.

Temporarily fixed by switching to construction every 30 seconds.

--> https://github.com/bahrmichael/factorio-tycoon/issues/92

bahrmichael commented 1 year ago

Screenshot 2023-10-10 at 20 17 29

Improve the fishery placement: Find a tile that's at least 25% water, then place the fishery in the nearest placeable location (from the position of a water tile). That should always yield shore line fisheries.

--> https://github.com/bahrmichael/factorio-tycoon/issues/94

bahrmichael commented 1 year ago

Let farms produce less units of wheat, but scale them into much more grain. Inserters can't keep up with how much is produced.

--> https://github.com/bahrmichael/factorio-tycoon/issues/95

bahrmichael commented 1 year ago

Screenshot 2023-10-10 at 21 06 13

Recipes are available before they are researched.

--> https://github.com/bahrmichael/factorio-tycoon/issues/97

bahrmichael commented 1 year ago

Streets should build through power poles (not substations though).

--> https://github.com/bahrmichael/factorio-tycoon/issues/98

bahrmichael commented 1 year ago

Screenshot 2023-10-10 at 22 09 24

GUI doesn't match. There are unmet needs but it says residential houses are growing.

It's also falsely requiring bread. That should be are requirement for highrise houses which we don't have yet.

--> https://github.com/bahrmichael/factorio-tycoon/issues/100, #101

bahrmichael commented 1 year ago

Screenshot 2023-10-10 at 22 17 53

When too many citizens need water, we can get to a point where the city can't grow even if the water tower is not empty.

--> #102

bahrmichael commented 1 year ago

Created new tickets.