Doing so summons an unholy amount of of Orbit entities, causing massive frame drops. If performance improvements are too difficult, I suggest adding a check that begins removing the projectiles under a certain threshold. Maybe add a silly particle effect when the projectiles turn "Unstable"
I was messing around in Creative, when I realized that Orbit causes insane levels of lag when enough of them are spawned.
A very quick way to do this is to cast the spell:
Projectile -> Burst -> AOE -> AOE -> Sensitive -> Orbit -> Pierce
Doing so summons an unholy amount of of Orbit entities, causing massive frame drops. If performance improvements are too difficult, I suggest adding a check that begins removing the projectiles under a certain threshold. Maybe add a silly particle effect when the projectiles turn "Unstable"