Add a monster type encounter to [p]adventure that picks a random monster at the player's level from a list and initiates a battle in the same way [p]duel works.
Players have the ability to choose whether they want to fight the monster or flee using reactions. If no reaction is chosen within 1 minute, the command finishes as if the player has chosen to flee.
Fleeing has no penalty.
Monster battles grant credits when killed with a chance for item drops (from a drop list defined on a per-monster basis). Multiple items can drop, but only 1 per item.
Experience is granted to the player whenever a he/she wins a monster encounter. Experience is lost whenever the player dies in such an encounter.
Add a default list of monsters up to a certain player level.
monster
type encounter to[p]adventure
that picks a random monster at the player's level from a list and initiates a battle in the same way[p]duel
works.