bakjos / FFMPEGMedia

Unreal FFMPEG Plugin to support more video formats and alpha videos
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How to reduce the delay #13

Closed 17702513221 closed 4 years ago

17702513221 commented 4 years ago

当我在运行时,人改变动作到显示需要2秒,请问如何减少缓冲

17702513221 commented 4 years ago

When I'm running, it takes 2 seconds for a person to change his action to the display. How to reduce the buffer

bakjos commented 4 years ago

@17702513221 I think I don’t get the issue, is it after you invoke the play method ? Is it loading the video? Is it an streaming video ? You can try to add the following line in the ReadContext method from the FFMPEGPlayer` av_opt_set(FormatContext->priv_data, "tune", "zerolatency", 0); ‘ before opening the context,

17702513221 commented 4 years ago

I open an streaming video rtmp after invoke the play method.when i try to add ` av_opt_set(FormatContext->priv_data, "tune", "zerolatency", 0); ‘in FFMPEGMediaPlayer.cpp line 304,i get a error

17702513221 commented 4 years ago

“av_opt_set”: 找不到标识符

17702513221 commented 4 years ago

@bakjos

giomerlin commented 4 years ago

@17702513221 I added a new setting to use the zero latency, it should work only for h264, you can go to the project settings > FFMpeg media and check the Zero Latency Option, let me know if it works, also are you seeing the following line in your log?

LogFFMPEGMedia: Warning: FFMPEG - UDP timeout, retrying with TCP

17702513221 commented 4 years ago

$VE$50B2UDNWL)G4RO~R1RE I don not see LogFFMPEGMedia: Warning: FFMPEG - UDP timeout, retrying with TCP %P1P7QR$N$DRPPPF@A PH(5

17702513221 commented 4 years ago

@giomerlin

bakjos commented 4 years ago

@17702513221 can you try disabling the audio? Also, send me the full log to check if it’s something else

17702513221 commented 4 years ago

“UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor.exe”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\ntdll.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\kernel32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\KernelBase.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\shell32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\ucrtbase.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\cfgmgr32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\SHCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\msvcrt.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\rpcrt4.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\combase.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\bcryptprimitives.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 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已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\comdlg32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\vcruntime140.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Core.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Core.dll” “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Engine.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Engine.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Engine.dll” “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Json.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Core.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\UIAutomationCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\dwmapi.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-BuildPatchServices.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\msvcp140.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Media.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ImageWriteQueue.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\libfbxsdk.dll”。模块已生成,不包含符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AssetTagsEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 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“UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-UMG.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-NavigationSystem.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshDescription.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-StaticMeshDescription.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshDescriptionOperations.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MaterialShaderQualitySettings.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-EditorSubsystem.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\Wldap32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-InteractiveToolsFramework.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PhysicsCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\normaliz.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\crypt32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.959_none_e6c7bbbf130c62bb\comctl32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\msasn1.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\version.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-EditorAnalyticsSession.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Analytics.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioMixerCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioMixer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-XGEController.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-CrunchCompression.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SignalProcessing.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-RawMesh.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PerfCounters.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-NetCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ImageCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditorInterface.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioPlatformConfiguration.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PacketHandler.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ChaosSolvers.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PhysicsSQ.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Chaos.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeInterface.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-BuildSettings.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\netapi32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\winmm.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\IPHLPAPI.DLL”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\vcruntime140_1.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TimeManagement.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll” “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AdvancedPreviewScene.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshUtilitiesCommon.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-RSA.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\mscoree.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ActorPickerMode.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SceneDepthPickerMode.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-BlueprintNativeCodeGen.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AugmentedReality.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Renderer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-WidgetCarousel.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MaterialBaking.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-HardwareTargeting.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AnimationCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll” “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Sequencer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceSpecification.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PropertyPath.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Navmesh.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\winhttp.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Sockets.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeNv.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SSL.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-HTTPServer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-UELibSampleRate.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ReliabilityHandlerComponent.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-FieldSystemCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GeometryCollectionCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GeometryCollectionSimulationCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Voronoi.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\winmmbase.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\winmmbase.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\winmmbase.dll” “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\winmmbase.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\winmmbase.dll” “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\cryptbase.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-DesktopWidgets.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-BlueprintCompilerCppBackend.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MRMesh.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-CommonMenuExtensions.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SerializedRecorderInterface.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MovieSceneCapture.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-XmlParser.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AVIWriter.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\srvcli.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\netutils.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\mswsock.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-CookedIterativeFile.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\dxgi.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DXCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\d3d11.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\d3d9.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\opengl32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\glu32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\msvcr120.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll”。模块已生成,不包含符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AnimationModifiers.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\sspicli.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\uxtheme.dll”。无法查找或打开 PDB 文件。 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: test LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads. LogStats: Stats thread started at 41.358423 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin FFMPEGMedia “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoTypes.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoOpenSSL.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCrypto.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GameplayDebugger.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GameplayTasks.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AIModule.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContent.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContent.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-VulkanRHI.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperVulkan.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPrivileges.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeap.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\mf.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\mfplat.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\RTWorkQ.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\MFPlay.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\nsi.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\dhcpcsvc6.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\dhcpcsvc.dll”。无法查找或打开 PDB 文件。 LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-WebSockets.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-XMPP.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\NapiNSP.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\pnrpnsp.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\dnsapi.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\winrnr.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\nlaapi.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\wshbth.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Voice.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\dsound.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll”。无法查找或打开 PDB 文件。 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusHMD.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64\openvr_api.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInput.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInputDevice.dll”。无法查找或打开 PDB 文件。 LogInit: Build: ++UE4+Release-4.24-CL-11590370 LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24 LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24 LogInit: Net CL: 10570792 LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 630 LogInit: Compiled (64-bit): Feb 24 2020 15:39:18 LogInit: Compiled with Visual C++: 19.16.27032.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.24 LogInit: Command Line: -skipcompile LogInit: Base Directory: E:/UE4/UE_4.24/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 25 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2020.08.11-12.24.31:469][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2020.08.11-12.24.31:469][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2020.08.11-12.24.31:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4_project/test/Saved/Config/Windows/Engine.ini] [2020.08.11-12.24.31:470][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2020.08.11-12.24.31:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4_project/test/Saved/Config/Windows/Engine.ini] [2020.08.11-12.24.31:470][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4_project/test/Saved/Config/Windows/Engine.ini] [2020.08.11-12.24.31:470][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2020.08.11-12.24.31:470][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2020.08.11-12.24.31:470][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2020.08.11-12.24.31:470][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2020.08.11-12.24.31:470][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2020.08.11-12.24.31:470][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2020.08.11-12.24.31:470][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2020.08.11-12.24.31:471][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4_project/test/Saved/Config/Windows/Engine.ini] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2020.08.11-12.24.31:471][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2020.08.11-12.24.31:472][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2020.08.11-12.24.31:472][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2020.08.11-12.24.31:472][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2020.08.11-12.24.31:472][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2020.08.11-12.24.31:472][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2020.08.11-12.24.31:472][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2020.08.11-12.24.31:472][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4_project/test/Saved/Config/Windows/Engine.ini] [2020.08.11-12.24.31:472][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4_project/test/Saved/Config/Windows/Engine.ini] “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\devobj.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\wintrust.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.31:722][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:722][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2020.08.11-12.24.31:722][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2020.08.11-12.24.31:722][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:722][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2020.08.11-12.24.31:722][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:722][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2020.08.11-12.24.31:722][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2020.08.11-12.24.31:722][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2020.08.11-12.24.31:722][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2020.08.11-12.24.31:723][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2020.08.11-12.24.31:723][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2020.08.11-12.24.31:724][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2020.08.11-12.24.31:725][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2020.08.11-12.24.31:726][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2020.08.11-12.24.31:726][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2020.08.11-12.24.31:726][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2020.08.11-12.24.31:727][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2020.08.11-12.24.31:728][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:729][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2020.08.11-12.24.31:729][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2020.08.11-12.24.31:729][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2020.08.11-12.24.31:746][ 0]LogInit: Selected Device Profile: [Windows] [2020.08.11-12.24.31:747][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2020.08.11-12.24.31:848][ 0]LogHAL: Display: Platform has ~ 8 GB [8476856320 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2020.08.11-12.24.31:848][ 0]LogInit: Going up to parent DeviceProfile [] [2020.08.11-12.24.31:848][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2020.08.11-12.24.31:849][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2020.08.11-12.24.31:849][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2020.08.11-12.24.31:849][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2020.08.11-12.24.31:850][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2020.08.11-12.24.31:850][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2020.08.11-12.24.31:851][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2020.08.11-12.24.31:852][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2020.08.11-12.24.31:852][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2020.08.11-12.24.31:852][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2020.08.11-12.24.31:852][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2020.08.11-12.24.31:852][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2020.08.11-12.24.31:852][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2020.08.11-12.24.31:852][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2020.08.11-12.24.31:852][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2020.08.11-12.24.31:852][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:852][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2020.08.11-12.24.31:853][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2020.08.11-12.24.31:853][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2020.08.11-12.24.31:854][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2020.08.11-12.24.31:855][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2020.08.11-12.24.31:855][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4_project/test/Saved/Config/Windows/Scalability.ini] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2020.08.11-12.24.31:855][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2020.08.11-12.24.31:855][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2020.08.11-12.24.31:874][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2020.08.11-12.24.31:874][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2020.08.11-12.24.31:874][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4_project/test/Saved/Config/Windows/Engine.ini] [2020.08.11-12.24.31:939][ 0]LogInit: Computer: LAPTOP-HRNVGG4C [2020.08.11-12.24.31:939][ 0]LogInit: User: xs818 [2020.08.11-12.24.31:939][ 0]LogInit: CPU Page size=4096, Cores=4 [2020.08.11-12.24.31:939][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2020.08.11-12.24.31:946][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) [2020.08.11-12.24.31:947][ 0]LogMemory: Platform Memory Stats for Windows [2020.08.11-12.24.31:947][ 0]LogMemory: Process Physical Memory: 103.79 MB used, 103.79 MB peak [2020.08.11-12.24.31:947][ 0]LogMemory: Process Virtual Memory: 99.92 MB used, 99.92 MB peak [2020.08.11-12.24.31:947][ 0]LogMemory: Physical Memory: 5959.54 MB used, 2124.62 MB free, 8084.16 MB total [2020.08.11-12.24.31:947][ 0]LogMemory: Virtual Memory: 5121.35 MB used, 134212608.00 MB free, 134217728.00 MB total “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\clbcatq.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\gameux.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.31:973][ 0]LogWindows: WindowsPlatformFeatures enabled “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GameplayMediaEncoder.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-WindowsPlatformFeatures.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ChaosSolverEngine.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-FieldSystemEngine.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationPROFILE_x64.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKPROFILE_x64.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3PROFILE_x64.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PhysXCooking.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll”。模块已生成,不包含符号。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\nvapi64.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll” “UE4Editor.exe”(Win32): 已加载“C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll”。模块已生成,不包含符号。 “UE4Editor.exe”(Win32): 已卸载“C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll” [2020.08.11-12.24.35:279][ 0]LogInit: Using OS detected language (zh-CN). [2020.08.11-12.24.35:279][ 0]LogInit: Using OS detected locale (zh-CN). [2020.08.11-12.24.35:449][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used. [2020.08.11-12.24.36:392][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading! [2020.08.11-12.24.36:393][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading! [2020.08.11-12.24.36:393][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading! [2020.08.11-12.24.36:393][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading! [2020.08.11-12.24.36:394][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading! [2020.08.11-12.24.36:394][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading! [2020.08.11-12.24.36:394][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading! [2020.08.11-12.24.36:395][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading! [2020.08.11-12.24.36:395][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading! [2020.08.11-12.24.36:395][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading! [2020.08.11-12.24.36:396][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading! [2020.08.11-12.24.36:547][ 0]LogInit: Setting process to per monitor DPI aware “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\WindowsCodecs.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\msctf.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\ExplorerFrame.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Settings.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.37:620][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2020.08.11-12.24.37:620][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\ResourcePolicyClient.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\ResourcePolicyClient.dll” “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvdlistx.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvdlistx.dll” [2020.08.11-12.24.39:478][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2020.08.11-12.24.39:479][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2020.08.11-12.24.39:479][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2020.08.11-12.24.39:479][ 0]LogD3D11RHI: D3D11 adapters: “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvldumdx.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\cryptnet.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\imagehlp.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\rsaenh.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvwgf2umx.dll”。无法查找或打开 PDB 文件。 线程 0xe20 已退出,返回值为 0 (0x0)。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\NvCamera\NvCameraWhitelisting64.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\NvCamera\NvCameraWhitelisting64.dll” “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\nvspcap64.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\ntmarta.dll”。无法查找或打开 PDB 文件。 线程 0x43e0 已退出,返回值为 0 (0x0)。 线程 0x4600 已退出,返回值为 0 (0x0)。 线程 0x3cc 已退出,返回值为 0 (0x0)。 线程 0x3fc0 已退出,返回值为 0 (0x0)。 线程 0x4bc 已退出,返回值为 0 (0x0)。 线程 0x4b2c 已退出,返回值为 0 (0x0)。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvwgf2umx.dll” “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvldumdx.dll” [2020.08.11-12.24.40:646][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0) [2020.08.11-12.24.40:646][ 0]LogD3D11RHI: 4021/0/4042 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\ki121392.inf_amd64_3c470e1034169038\igd10iumd64.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\ncrypt.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\ntasn1.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\ki121392.inf_amd64_3c470e1034169038\igc64.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\DriverStore\FileRepository\ki121392.inf_amd64_3c470e1034169038\igc64.dll” “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\ntasn1.dll” “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\ncrypt.dll” “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\DriverStore\FileRepository\ki121392.inf_amd64_3c470e1034169038\igd10iumd64.dll” [2020.08.11-12.24.40:675][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 630' (Feature Level 11_0) [2020.08.11-12.24.40:675][ 0]LogD3D11RHI: 128/0/4042 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\d3d10warp.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\d3d10warp.dll” [2020.08.11-12.24.40:702][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2020.08.11-12.24.40:702][ 0]LogD3D11RHI: 0/0/4042 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2020.08.11-12.24.40:702][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvdlistx.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvdlistx.dll” [2020.08.11-12.24.40:810][ 0]LogD3D11RHI: Creating new Direct3DDevice [2020.08.11-12.24.40:811][ 0]LogD3D11RHI: GPU DeviceId: 0x1c8c (for the marketing name, search the web for "GPU Device Id") [2020.08.11-12.24.40:811][ 0]LogWindows: EnumDisplayDevices: [2020.08.11-12.24.40:811][ 0]LogWindows: 0. 'Intel(R) HD Graphics 630' (P:1 D:1) [2020.08.11-12.24.40:813][ 0]LogWindows: 1. 'Intel(R) HD Graphics 630' (P:0 D:0) [2020.08.11-12.24.40:815][ 0]LogWindows: 2. 'Intel(R) HD Graphics 630' (P:0 D:0) [2020.08.11-12.24.40:816][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2020.08.11-12.24.40:817][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti [2020.08.11-12.24.40:817][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2020.08.11-12.24.40:817][ 0]LogD3D11RHI: Driver Date: Unknown [2020.08.11-12.24.40:817][ 0]LogRHI: Texture pool is 2814 MB (70% of 4021 MB) “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvldumdx.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\nvwgf2umx.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\NvCamera\NvCameraWhitelisting64.dll”。无法查找或打开 PDB 文件。 线程 0x498c 已退出,返回值为 0 (0x0)。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_3c144488d9b87086\NvCamera\NvCameraWhitelisting64.dll” [2020.08.11-12.24.40:929][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2020.08.11-12.24.40:930][ 0]LogD3D11RHI: Async texture creation enabled [2020.08.11-12.24.41:370][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) 线程 0x1844 已退出,返回值为 0 (0x0)。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.42:322][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.42:478][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2020.08.11-12.24.42:479][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2020.08.11-12.24.42:479][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC' [2020.08.11-12.24.42:479][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2020.08.11-12.24.42:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1' [2020.08.11-12.24.42:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a' [2020.08.11-12.24.42:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2020.08.11-12.24.42:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC' [2020.08.11-12.24.42:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2020.08.11-12.24.42:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2020.08.11-12.24.42:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient' [2020.08.11-12.24.42:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2020.08.11-12.24.42:480][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client' [2020.08.11-12.24.42:481][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient' [2020.08.11-12.24.42:481][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2020.08.11-12.24.42:481][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient' [2020.08.11-12.24.42:481][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2020.08.11-12.24.42:481][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Messaging.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.42:723][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2020.08.11-12.24.42:723][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Linux\UE4Editor-LinuxNoEditorTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.42:798][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Linux\UE4Editor-LinuxClientTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.42:851][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Linux\UE4Editor-LinuxServerTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.42:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Linux\UE4Editor-LinuxAArch64NoEditorTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.42:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Linux\UE4Editor-LinuxAArch64ClientTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.43:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Linux\UE4Editor-LinuxAArch64ServerTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.43:082][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Lumin\UE4Editor-LuminTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.43:181][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2020.08.11-12.24.43:185][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\IOS\UE4Editor-TVOSTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.43:226][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2020.08.11-12.24.43:226][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.43:302][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.43:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.43:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.43:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2020.08.11-12.24.43:593][ 0]LogTargetPlatformManager: Display: Building Assets For Windows “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll”。模块已生成,不包含符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll”。模块已生成,不包含符号。 [2020.08.11-12.24.43:900][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TextureFormatAndroid.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\Qualcomm\Win64\TextureConverter.dll”。模块已生成,不包含符号。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\msvcr100.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\msvcp100.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\IntelISPCTexComp\Win64-Release\ispc_texcomp.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-FileUtilities.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\D3DCompiler_43.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-VectorVM.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ShaderFormatVectorVM.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-VulkanShaderFormat.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.45:473][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../UE4_project/test/Intermediate/Shaders/WorkingDirectory/8388/). [2020.08.11-12.24.45:474][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/xs818/AppData/Local/Temp/UnrealShaderWorkingDir/B03FD1534EFC273C99A87D8E416F2DC1/'. [2020.08.11-12.24.45:504][ 0]LogXGEController: Cleaning working directory: C:/Users/xs818/AppData/Local/Temp/UnrealXGEWorkingDir/ [2020.08.11-12.24.45:506][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2020.08.11-12.24.45:506][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2020.08.11-12.24.45:507][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. 线程 0x2b2c 已退出,返回值为 0 (0x0)。 [2020.08.11-12.24.51:325][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2020.08.11-12.24.51:462][ 0]LogDerivedDataCache: Loaded boot cache 0.14s 78MB C:/Users/xs818/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc. [2020.08.11-12.24.51:463][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/xs818/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc [2020.08.11-12.24.51:463][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4_project/test/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2020.08.11-12.24.51:463][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2020.08.11-12.24.51:463][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4_project/test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2020.08.11-12.24.51:463][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2020.08.11-12.24.51:556][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2020.08.11-12.24.51:556][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2020.08.11-12.24.51:556][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2020.08.11-12.24.51:563][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/xs818/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2020.08.11-12.24.51:564][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2020.08.11-12.24.51:564][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2020.08.11-12.24.51:668][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2020.08.11-12.24.51:946][ 0]LogSlate: Using FreeType 2.10.0 [2020.08.11-12.24.52:155][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-NullInstallBundleManager.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.24.54:212][ 0]LogAssetRegistry: FAssetRegistry took 0.0538 seconds to start up [2020.08.11-12.25.01:132][ 0]LogInit: Selected Device Profile: [Windows] “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\tbb.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\msvcp120.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\embree.2.14.0.dll”。模块已生成,不包含符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshBuilderCommon.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshMergeUtilities.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshReductionInterface.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UE4Editor-ProxyLODMeshReduction.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UE4Editor-SkeletalMeshReduction.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshBoneReduction.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.05:353][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2020.08.11-12.25.05:354][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2020.08.11-12.25.05:354][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2020.08.11-12.25.05:354][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2020.08.11-12.25.05:354][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2020.08.11-12.25.06:493][ 0]LogNetVersion: test 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 1935633877) 线程 0x277c 已退出,返回值为 0 (0x0)。 [2020.08.11-12.25.36:406][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 2 prioritized culture(s) in 0.523538 seconds [2020.08.11-12.25.36:499][ 0]LogUObjectArray: 46750 objects as part of root set at end of initial load. [2020.08.11-12.25.36:499][ 0]LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool. [2020.08.11-12.25.36:499][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Networking.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-XAudio2.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\XAPOFX1_5.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\X3DAudio1_7.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LandscapeEditorUtilities.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SlateReflector.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ConfigEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PinnedCommandList.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Persona.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioSettingsEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-DataTableEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-UMGEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AssetTools.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MessageLog.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AutomationController.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AIGraph.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-StringTableEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Overlay.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-OverlayEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MediaAssets.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvClothPROFILE_x64.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-NetworkReplayStreaming.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\Binaries\Win64\UE4Editor-FFMPEGMediaFactory.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\Binaries\Win64\UE4Editor-FFMPEGMedia.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\ThirdParty\ffmpeg\bin\vs\x64\avutil-56.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\OpenCL.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\ThirdParty\ffmpeg\bin\vs\x64\swresample-3.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\ThirdParty\ffmpeg\bin\vs\x64\avcodec-58.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\ThirdParty\ffmpeg\bin\vs\x64\avformat-58.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\secur32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\ThirdParty\ffmpeg\bin\vs\x64\swscale-5.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\ThirdParty\ffmpeg\bin\vs\x64\postproc-55.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\ThirdParty\ffmpeg\bin\vs\x64\avfilter-7.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Plugins\FFMPEGMedia\ThirdParty\ffmpeg\bin\vs\x64\avdevice-58.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\avicap32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\msvfw32.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\msvfw32.dll” “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\avicap32.dll” “UE4Editor.exe”(Win32): 已卸载“E:\UE4_project\test\Plugins\FFMPEGMedia\ThirdParty\ffmpeg\bin\vs\x64\avdevice-58.dll” [2020.08.11-12.25.42:686][ 0]LogWindows: Failed to load '../../../../../UE4_project/test/Plugins/FFMPEGMedia/ThirdParty/ffmpeg/bin/vs/x64/avdevice-58.dll' (GetLastError=126) [2020.08.11-12.25.42:687][ 0]LogWindows: Missing import: OpenAL32.dll [2020.08.11-12.25.42:688][ 0]LogWindows: Missing import: AVICAP32.dll [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: ../../../Engine/Binaries/Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: ../../../../../UE4_project/test/Binaries/Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4_project\test\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\2D\Paper2D\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\AI\AISupport\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64 [2020.08.11-12.25.42:688][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\DataValidation\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64 [2020.08.11-12.25.42:689][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Tests\ScreenshotTools\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Experimental\BackChannel\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Media\AndroidMedia\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Media\AvfMedia\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Media\ImgMedia\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Media\MediaCompositing\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Media\WmfMedia\Binaries\Win64 [2020.08.11-12.25.42:690][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\AssetTags\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\CableComponent\Binaries\Win64 [2020.08.11-12.25.42:691][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\GoogleCloudMessaging\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\PostSplashScreen\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Media\WebMMedia\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4_project\test\Plugins\FFMPEGMedia\Binaries\Win64 [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Binaries\Win64\Android [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Binaries\Win64\IOS [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Binaries\Win64\Linux [2020.08.11-12.25.42:692][ 0]LogWindows: Looked in: E:\UE4\UE_4.24\Engine\Binaries\Win64\Lumin [2020.08.11-12.25.42:692][ 0]LogFFMPEGMedia: Display: FFmpeg AVCodec version: 58.12.100 [2020.08.11-12.25.42:693][ 0]LogFFMPEGMedia: Display: FFmpeg license: GPL version 2 or later “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UE4Editor-SignificanceManager.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TreeMap.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LocalizationCommandletExecution.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TranslationEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MainFrame.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-HotReload.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PixelInspectorModule.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Blutility.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPlanes.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAR.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapARPin.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapController.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-EyeTracker.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapEyeTracker.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandMeshing.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LiveLinkInterface.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandTracking.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapImageTracker.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapSecureStorage.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapIdentity.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cbor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Serialization.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.48:677][ 0]LogTcpMessaging: Initializing TcpMessaging bridge “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.48:852][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehicles.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehiclesEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64\UE4Editor-RuntimePhysXCooking.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4_project\test\Binaries\Win64\UE4Editor-test.dll”。已加载符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Layers.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilitiesEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharingEd.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UE4Editor-CLionSourceCodeAccess.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.50:691][ 0]SourceControl: 源码管理已禁用 [2020.08.11-12.25.50:702][ 0]SourceControl: 源码管理已禁用 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.51:031][ 0]SourceControl: 源码管理已禁用 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor-PlasticSourceControl.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.51:052][ 0]SourceControl: 源码管理已禁用 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.51:076][ 0]SourceControl: 源码管理已禁用 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioCodeSourceCodeAccess.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LauncherServices.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContentEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContentEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCache.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll”。模块已生成,不包含符号。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheEd.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtils.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtilsEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheTracks.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheSequencer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAudio.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperOpenGL.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-StandaloneRenderer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64\UE4Editor-NetcodeUnitTest.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64\UE4Editor-NUTUnrealEngine4.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.54:193][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor-AssetTags.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioCaptureCore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.54:417][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2020.08.11-12.25.54:417][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioCaptureRtAudio.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GeometryCollectionEngine.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusMR.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusInput.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.55:770][ 0]LogOcInput: OculusInput pre-init called “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.25.55:968][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2020.08.11-12.25.55:968][ 0]LogWindows: File 'OVRPlugin.dll' does not exist “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponentEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Tests\ScreenshotTools\Binaries\Win64\UE4Editor-ScreenshotTools.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.00:419][ 0]LogAutomationTest: Warning: Smoke tests took > 2s to run: 3.08s [2020.08.11-12.26.00:776][ 0]LogEngine: Initializing Engine... [2020.08.11-12.26.00:934][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2020.08.11-12.26.01:149][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.139 s [2020.08.11-12.26.02:785][ 0]LogInit: Initializing FReadOnlyCVARCache “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AITestSuite.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.03:987][ 0]LogAIModule: Creating AISystem for world Untitled “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AudioMixerXAudio2.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.04:393][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2020.08.11-12.26.04:394][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2020.08.11-12.26.04:394][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2020.08.11-12.26.04:394][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2020.08.11-12.26.04:394][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2020.08.11-12.26.04:394][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2020.08.11-12.26.04:394][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2020.08.11-12.26.04:398][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2020.08.11-12.26.04:402][ 0]LogAudio: Display: Using built-in audio occlusion. [2020.08.11-12.26.04:403][ 0]LogAudioMixer: Display: Initializing audio mixer. “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\XAudio2_7.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\MMDevAPI.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.04:572][ 0]LogAudioMixer: Display: Audio Device Output Speaker Info: [2020.08.11-12.26.04:572][ 0]LogAudioMixer: Display: Name: 扬声器 (Realtek High Definition Audio) [2020.08.11-12.26.04:572][ 0]LogAudioMixer: Display: Is Default: Yes [2020.08.11-12.26.04:572][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2020.08.11-12.26.04:572][ 0]LogAudioMixer: Display: Channel Count Used: 2 [2020.08.11-12.26.04:573][ 0]LogAudioMixer: Display: Device Channel Count: 2 [2020.08.11-12.26.04:573][ 0]LogAudioMixer: Display: Channel Order: [2020.08.11-12.26.04:573][ 0]LogAudioMixer: Display: 0: FrontLeft [2020.08.11-12.26.04:573][ 0]LogAudioMixer: Display: 1: FrontRight “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\AudioSes.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\WinTypes.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\Windows.UI.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\InputHost.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\TextInputFramework.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\CoreMessaging.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\CoreMessaging.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\CoreMessaging.dll” “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\CoreUIComponents.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\CoreUIComponents.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\CoreUIComponents.dll” “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\propsys.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.04:672][ 0]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio) “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\avrt.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.04:720][ 0]LogInit: FAudioDevice initialized. [2020.08.11-12.26.04:722][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2020.08.11-12.26.04:793][ 0]LogDerivedDataCache: Saved boot cache 0.07s 78MB C:/Users/xs818/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc. [2020.08.11-12.26.04:794][ 0]LogInit: Texture streaming: Enabled “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MessagingRpc.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PortalRpc.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PortalServices.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LauncherPlatform.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.05:567][ 0]LogEngineSessionManager: EngineSessionManager initialized [2020.08.11-12.26.05:595][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Debugger, SessionId={034BCCFE-4E21-4871-3BC0-0FBA75E2A447} [2020.08.11-12.26.05:601][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2020.08.11-12.26.05:628][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-StreamingPauseRendering.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LiveCoding.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.06:407][ 0]LogInit: Transaction tracking system initialized “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Documentation.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GammaUI.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-OutputLog.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ModuleUI.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-Toolbox.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-StructViewer.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.07:259][ 0]BlueprintLog: New page: 编辑器加载 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AnimationBlueprintEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PackagesDialog.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AutomationWindow.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-DeviceManager.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ProfilerClient.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SessionFrontend.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ProjectLauncher.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SettingsEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ProjectTargetPlatformEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-UndoHistory.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LocalizationDashboard.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LocalizationService.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.09:781][ 0]LocalizationService: 本地化服务已禁用 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MergeActors.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TimeManagementEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-EditorInteractiveToolsFramework.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Lumin\UE4Editor-LuminRuntimeSettings.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-WindowsPlatformEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\Lumin\UE4Editor-LuminPlatformEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-IntroTutorials.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.10:778][ 0]LogLinker: Warning: 未能加载“{FileName}”:无法找到文件。 [2020.08.11-12.26.10:778][ 0]LogLinker: Warning: 未能加载“{FileName}”:无法找到文件。 [2020.08.11-12.26.10:779][ 0]LogUObjectGlobals: Warning: 寻找对象“Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C”失败 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LogVisualizer.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ClothPainter.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SkeletalMeshEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.13:581][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4_project/test/Content/' took 0.04s [2020.08.11-12.26.13:582][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2020.08.11-12.26.13:582][ 0]LogCook: Display: Mobile HDR setting 1 线程 0x23f8 已退出,返回值为 0 (0x0)。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SessionServices.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UE4Editor-CharacterAI.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaFactory.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaCodecFactory.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaFactory.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SequenceRecorder.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequenceEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UE4Editor-LevelSequenceEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVREditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SequenceRecorderSections.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-BspMode.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-TextureAlignMode.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-GeometryMode.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-MeshPaintMode.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-VirtualTexturingEditor.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.17:700][ 0]SourceControl: 源码管理已禁用 [2020.08.11-12.26.17:726][ 0]Cmd: MAP LOAD FILE="../../../../../UE4_project/test/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2020.08.11-12.26.17:787][ 0]LightingResults: New page: 光照构建 [2020.08.11-12.26.18:138][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2020.08.11-12.26.18:149][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2020.08.11-12.26.18:274][ 0]MapCheck: New page: 地图检测 [2020.08.11-12.26.18:275][ 0]LightingResults: New page: 光照构建 [2020.08.11-12.26.19:100][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms [2020.08.11-12.26.23:628][ 0]LogAIModule: Creating AISystem for world Minimal_Default [2020.08.11-12.26.25:047][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2020.08.11-12.26.26:347][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms [2020.08.11-12.26.26:380][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2020.08.11-12.26.26:408][ 0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时28.559毫秒。 [2020.08.11-12.26.26:433][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 8.710 线程 0x1f50 已退出,返回值为 0 (0x0)。 线程 0x4874 已退出,返回值为 0 (0x0)。 线程 0x718 已退出,返回值为 0 (0x0)。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\dcomp.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DataExchange.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\twinapi.appcore.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\rmclient.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.31:921][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2020.08.11-12.26.31:968][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2020.08.11-12.26.31:975][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2020.08.11-12.26.31:984][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.32:228][ 0]LogCollectionManager: Loaded 0 collections in 0.002667 seconds 线程 0x4398 已退出,返回值为 0 (0x0)。 线程 0x4798 已退出,返回值为 0 (0x0)。 线程 0x4534 已退出,返回值为 0 (0x0)。 [2020.08.11-12.26.32:641][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4_project/test/Saved/Collections/' took 0.00s [2020.08.11-12.26.32:641][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4_project/test/Content/Developers/xs818/Collections/' took 0.00s [2020.08.11-12.26.32:641][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4_project/test/Content/Collections/' took 0.00s [2020.08.11-12.26.32:642][ 0]LogContentBrowser: Native class hierarchy populated in 0.1487 seconds. Added 3017 classes and 722 folders. [2020.08.11-12.26.32:918][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders. [2020.08.11-12.26.37:331][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders. “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.37:530][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0009 seconds. Added 2 classes and 3 folders. “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\ki121392.inf_amd64_3c470e1034169038\igd10iumd64.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\ncrypt.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\ntasn1.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\DriverStore\FileRepository\ki121392.inf_amd64_3c470e1034169038\igc64.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.40:138][ 0]LogSlate: Took 0.022842 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2020.08.11-12.26.40:208][ 0]LogSlate: Took 0.047075 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) [2020.08.11-12.26.40:278][ 0]LogSlate: Took 0.008675 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2020.08.11-12.26.40:517][ 0]LogSlate: Took 0.018854 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2020.08.11-12.26.42:294][ 0]LogRenderer: Reallocating scene render targets to support 964x432 Format 10 NumSamples 1 (Frame:1). “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.26.44:056][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 0 classes and 0 folders. [2020.08.11-12.26.44:056][ 0]LogLoad: (Engine Initialization) Total time: 190.20 seconds [2020.08.11-12.26.44:057][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2020.08.11-12.26.44:872][ 0]LogContentStreaming: Texture pool size now 1000 MB [2020.08.11-12.26.45:690][ 0]LogSlate: Took 0.024722 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2020.08.11-12.26.50:175][ 27]LogAssetRegistry: Asset discovery search completed in 115.9680 seconds [2020.08.11-12.26.50:261][ 27]LogCollectionManager: Fixed up redirectors for 0 collections in 0.056089 seconds (updated 0 objects) “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\iertutil.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“E:\UE4\UE_4.24\Engine\Binaries\Win64\UE4Editor-ExternalImagePicker.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.27.19:189][183]LogSlate: Window '消息' being destroyed [2020.08.11-12.27.21:862][183]LogSlate: Window '消息' being destroyed “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\rasadhlp.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\FWPUCLNT.DLL”。无法查找或打开 PDB 文件。 线程 0x4940 已退出,返回值为 0 (0x0)。 [2020.08.11-12.27.56:265][ 60]LogSlate: Window '消息' being destroyed [2020.08.11-12.27.58:020][161]LogSlate: Window '项目设置' being destroyed [2020.08.11-12.27.58:025][161]LogSlate: Window '项目设置' being destroyed [2020.08.11-12.28.21:956][ 31]LogSlate: Window '编辑器偏好设置' being destroyed [2020.08.11-12.28.21:961][ 31]LogSlate: Window '编辑器偏好设置' being destroyed 线程 0x4a5c 已退出,返回值为 0 (0x0)。 线程 0x2ca4 已退出,返回值为 0 (0x0)。 线程 0x4640 已退出,返回值为 0 (0x0)。 线程 0x784 已退出,返回值为 0 (0x0)。 [2020.08.11-12.29.15:550][108]LogSlate: Window '项目设置' being destroyed [2020.08.11-12.29.15:556][108]LogSlate: Window '项目设置' being destroyed [2020.08.11-12.29.18:713][281]LogSlate: Took 0.000433 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2020.08.11-12.29.19:294][281]LogTexture: Display: 正在编译纹理:HQ_Lightmap0_2(AutoDXT、64X64) [2020.08.11-12.29.19:294][281]LogTexture: Display: 正在编译纹理:HQ_Lightmap0_1(AutoDXT、256X256) [2020.08.11-12.29.19:404][281]LogTexture: Display: 正在编译纹理:LQ_Lightmap_0_1(DXT1、256X256) [2020.08.11-12.29.19:406][281]LogTexture: Display: 正在编译纹理:LQ_Lightmap_0_2(DXT1、64X64) [2020.08.11-12.29.19:415][281]LogAIModule: Creating AISystem for world player [2020.08.11-12.29.19:450][281]LogAssetEditorSubsystem: Opening Asset editor for World /Game/test/player.player [2020.08.11-12.29.19:553][281]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms [2020.08.11-12.29.19:562][281]Cmd: MAP LOAD FILE="../../../../../UE4_project/test/Content/test/player.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2020.08.11-12.29.19:563][281]LightingResults: New page: 光照构建 [2020.08.11-12.29.19:572][281]LoadErrors: New page: 正在加载地图:player.umap [2020.08.11-12.29.19:686][281]LogWorld: UWorld::CleanupWorld for Minimal_Default, bSessionEnded=true, bCleanupResources=true [2020.08.11-12.29.19:697][281]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2020.08.11-12.29.19:715][281]MapCheck: New page: 地图检测 [2020.08.11-12.29.19:716][281]LightingResults: New page: 光照构建 [2020.08.11-12.29.19:896][281]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms [2020.08.11-12.29.20:049][281]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2020.08.11-12.29.20:079][281]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms [2020.08.11-12.29.20:107][281]Cmd: MAP CHECKDEP NOCLEARLOG [2020.08.11-12.29.20:110][281]MapCheck: 地图检测完成:0个错误、0个警告、完成用时2.011毫秒。 [2020.08.11-12.29.20:110][281]LogFileHelpers: Loading map 'player' took 0.548 [2020.08.11-12.29.21:783][369]LogTemp: Repeating last play command: 选中的视口 [2020.08.11-12.29.21:790][369]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/test/player.player:PersistentLevel' has LevelScriptBlueprint '/Game/test/player.player:PersistentLevel.player' with GeneratedClass '/Game/test/player.player_C' with ClassGeneratedBy '/Game/test/player.player:PersistentLevel.player' [2020.08.11-12.29.21:888][369]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2020.08.11-12.29.21:948][369]PIE: New page: PIE会话:player(2020年8月12日 上午4:29:21) 线程 0x4920 已退出,返回值为 0 (0x0)。 [2020.08.11-12.29.22:032][369]LogOnline: OSS: Creating online subsystem instance for: NULL [2020.08.11-12.29.22:036][369]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] [2020.08.11-12.29.22:045][369]LogPlayLevel: Creating play world package: /Game/test/UEDPIE_0_player [2020.08.11-12.29.22:080][369]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033421s) [2020.08.11-12.29.22:090][369]LogAIModule: Creating AISystem for world player [2020.08.11-12.29.22:114][369]LogPlayLevel: PIE: World Init took: (0.034028s) [2020.08.11-12.29.22:114][369]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/test/player.player to /Game/test/UEDPIE_0_player.player (0.068982s) [2020.08.11-12.29.22:141][369]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2020.08.11-12.29.22:171][369]LogAudioMixer: Display: Audio Mixer Platform Settings: [2020.08.11-12.29.22:171][369]LogAudioMixer: Display: Sample Rate: 48000 [2020.08.11-12.29.22:171][369]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2020.08.11-12.29.22:171][369]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2020.08.11-12.29.22:171][369]LogAudioMixer: Display: Number of buffers to queue: 2 [2020.08.11-12.29.22:173][369]LogAudioMixer: Display: Max Channels (voices): 32 [2020.08.11-12.29.22:173][369]LogAudioMixer: Display: Number of Async Source Workers: 0 [2020.08.11-12.29.22:174][369]LogAudio: Display: AudioDevice MaxSources: 32 [2020.08.11-12.29.22:175][369]LogAudio: Display: Using built-in audio occlusion. [2020.08.11-12.29.22:175][369]LogAudioMixer: Display: Initializing audio mixer. [2020.08.11-12.29.22:201][369]LogAudioMixer: Display: Audio Device Output Speaker Info: [2020.08.11-12.29.22:201][369]LogAudioMixer: Display: Name: 扬声器 (Realtek High Definition Audio) [2020.08.11-12.29.22:202][369]LogAudioMixer: Display: Is Default: Yes [2020.08.11-12.29.22:202][369]LogAudioMixer: Display: Sample Rate: 48000 [2020.08.11-12.29.22:202][369]LogAudioMixer: Display: Channel Count Used: 2 [2020.08.11-12.29.22:202][369]LogAudioMixer: Display: Device Channel Count: 2 [2020.08.11-12.29.22:202][369]LogAudioMixer: Display: Channel Order: [2020.08.11-12.29.22:202][369]LogAudioMixer: Display: 0: FrontLeft [2020.08.11-12.29.22:202][369]LogAudioMixer: Display: 1: FrontRight [2020.08.11-12.29.22:240][369]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio) [2020.08.11-12.29.22:259][369]LogInit: FAudioDevice initialized. 线程 0x488c 已退出,返回值为 0 (0x0)。 线程 0x483c 已退出,返回值为 0 (0x0)。 [2020.08.11-12.29.22:345][369]LogLoad: Game class is 'GameModeBase' [2020.08.11-12.29.22:362][369]LogWorld: Bringing World /Game/test/UEDPIE_0_player.player up for play (max tick rate 60) at 2020.08.11-20.29.22 [2020.08.11-12.29.22:427][369]LogWorld: Bringing up level for play took: 0.065878 [2020.08.11-12.29.22:428][369]LogOnline: OSS: Creating online subsystem instance for: :Context_2 [2020.08.11-12.29.22:602][369]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0008 seconds. Added 20 classes and 0 folders. [2020.08.11-12.29.22:779][369]PIE: /Game/test/UEDPIE_0_player在编辑器中运行的起始时间0.747 [2020.08.11-12.29.22:780][369]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/test/player.player:PersistentLevel' has LevelScriptBlueprint '/Game/test/player.player:PersistentLevel.player' with GeneratedClass '/Game/test/player.player_C' with ClassGeneratedBy '/Game/test/player.player:PersistentLevel.player' [2020.08.11-12.29.26:367][567]LogFFMPEGMedia: Display: AVFormat configuration: --toolchain=msvc --arch=x86_64 --disable-static --enable-shared --enable-gpl --enable-libmp3lame --enable-libvpx --enable-w32threads --disable-yasm --enable-nvenc --enable-cuda --enable-cuvid --enable-openal --enable-opencl --enable-d3d11va --extra-cflags=-I../lame-3.99.5/include --extra-cflags=-I../libvpx --extra-cflags='-IC:/PROGRA~1/NVIDIA~2/CUDA/v9.1/include' --extra-cflags='-IH:/Pixelarama/MainCode/ExternalLibs/openal/include' --extra-cflags=-I../zlib-1.2.11/build64/install/include --extra-cflags=-I../nv-codec-headers/include --extra-ldflags='-LIBPATH:../lame-3.99.5/output/Release/x64' --extra-ldflags='-LIBPATH:../libvpx/build64/x64/Release' --extra-ldflags='-LIBPATH:C:/PROGRA~1/NVIDIA~2/CUDA/v9.1/lib/x64' --extra-ldflags='-LIBPATH:H:/Pixelarama/MainCode/ExternalLibs/openal/lib64' --extra-ldflags='-LIBPATH:../zlib-1.2.11/build64/install/lib' [2020.08.11-12.29.26:367][567]LogFFMPEGMedia: Display: Format Name: flv [2020.08.11-12.29.26:367][567]LogFFMPEGMedia: Display: Duration: N/A, start: 354.911000, bitrate: N/A

[2020.08.11-12.29.26:367][567]LogFFMPEGMedia: Display: Video Codec: h264 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\nvcuvid.dll”。无法查找或打开 PDB 文件。 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\nvcuda.dll”。无法查找或打开 PDB 文件。 [2020.08.11-12.29.26:763][567]LogFFMPEGMedia: Warning: FFMPEG - Invalid pkt_timebase, passing timestamps as-is.

[2020.08.11-12.29.26:836][567]LogFFMPEGMedia: Display: Using hardware context type: cuda 线程 0x3dd0 已退出,返回值为 0 (0x0)。 线程 0x3624 已退出,返回值为 0 (0x0)。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\nvcuvid.dll” [2020.08.11-12.29.26:869][567]LogFFMPEGMedia: Display: Using codec: h264_cuvid - 27 “UE4Editor.exe”(Win32): 已加载“C:\Windows\System32\nvcuvid.dll”。无法查找或打开 PDB 文件。 线程 0x3174 已退出,返回值为 0 (0x0)。 线程 0x4b8c 已退出,返回值为 0 (0x0)。 [2020.08.11-12.30.18:867][574]LogAudioMixer: Display: No commands were queued while flushing the source manager. [2020.08.11-12.30.18:895][574]LogAudioMixer: Display: Flush succeeded in the source manager command queue (1). [2020.08.11-12.30.18:925][574]LogAudioMixer: Display: Flush succeeded the source manager command queue (2). [2020.08.11-12.30.18:953][574]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/test/player.player:PersistentLevel' has LevelScriptBlueprint '/Game/test/player.player:PersistentLevel.player' with GeneratedClass '/Game/test/player.player_C' with ClassGeneratedBy '/Game/test/player.player:PersistentLevel.player' 线程 0x3f10 已退出,返回值为 0 (0x0)。 线程 0x4b34 已退出,返回值为 0 (0x0)。 线程 0x3490 已退出,返回值为 0 (0x0)。 “UE4Editor.exe”(Win32): 已卸载“C:\Windows\System32\nvcuvid.dll” 线程 0x38c0 已退出,返回值为 0 (0x0)。 线程 0xd7c 已退出,返回值为 0 (0x0)。 线程 0x4b04 已退出,返回值为 0 (0x0)。 [2020.08.11-12.30.19:047][574]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2020.08.11-12.30.19:047][574]LogWorld: BeginTearingDown for /Game/test/UEDPIE_0_player [2020.08.11-12.30.19:052][574]LogAudioMixer: Display: No commands were queued while flushing the source manager. [2020.08.11-12.30.19:081][574]LogWorld: UWorld::CleanupWorld for player, bSessionEnded=true, bCleanupResources=true [2020.08.11-12.30.19:092][574]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated 线程 0x15ac 已退出,返回值为 0 (0x0)。 线程 0x3a74 已退出,返回值为 0 (0x0)。 线程 0x318c 已退出,返回值为 0 (0x0)。 [2020.08.11-12.30.19:176][574]LogPlayLevel: Display: Shutting down PIE online subsystems [2020.08.11-12.30.19:176][574]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/test/player.player:PersistentLevel' has LevelScriptBlueprint '/Game/test/player.player:PersistentLevel.player' with GeneratedClass '/Game/test/player.player_C' with ClassGeneratedBy '/Game/test/player.player:PersistentLevel.player' [2020.08.11-12.30.19:215][574]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2020.08.11-12.30.19:248][574]LogAudioMixer: Display: No commands were queued while flushing the source manager. 线程 0x4afc 已退出,返回值为 0 (0x0)。 线程 0x414c 已退出,返回值为 0 (0x0)。 [2020.08.11-12.30.19:256][574]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2020.08.11-12.30.19:330][574]LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms [2020.08.11-12.30.19:390][575]LogPlayLevel: Display: Destroying online subsystem :Context2 线程 0x4164 已退出,返回值为 0 (0x0)。 ![3W65W7C$JG)({74EGPHT 4](https://user-images.githubusercontent.com/40785359/89897433-988aa800-dc11-11ea-8504-1aefd5c110b6.png)

bakjos commented 4 years ago

@17702513221 it’s using the hardware accelerated codecs, can you disable it, to check if it helps ? When are you seeing this 2 secs delay ? On the loading or is it when you play the video, you have to wait 2 secs to display the first frame ?

17702513221 commented 4 years ago

when i play the video,i have to wait 2 secs to display the real time DQVX~1 `GM_VHYHXYMZ6W4 the result is same

17702513221 commented 4 years ago

UG69H@6Z%@FIJ {)RCVUNA5

17702513221 commented 4 years ago

X)8EN_7DW)W93NR 7VB`131

bakjos commented 4 years ago

Does checking the speed up tricks make any difference ?

17702513221 commented 4 years ago

$ (OGKW {C{~%N DONISB{V

17702513221 commented 4 years ago

How to use ffmpeg read rtmp,sorry i don not know.

bakjos commented 4 years ago

@17702513221 I just pushed some changes adding the nobuffer flag when the zero latency is selected, let me know if that works

17702513221 commented 4 years ago

success,thank you