Open bayazidbh opened 1 month ago
I think It's just more intuitive for the user to see it in a more prominent place, in the home folder.
I'll add a custom installation path or make a deb package later.
~/.local/bin - default folder for executables
I think It's just more intuitive for the user to see it in a more prominent place, in the home folder.
In that case, maybe the normal installer could default to installing in ~/Documents but can accept other folders? I personally prefer ~/.local/share and ~/.local/bin since that's what everything else uses (and I just don't like filling up my home folder).
I would've just manually change it up, but I haven't done a full read up on the script to know how everything's coded. If I could just provide an env var or edit a var inside the script and everything would behave correctly, I would just do that - but idk what are the stuff that I need to change to make things behave correctly.
Still, it's a thing to consider. Thanks for the response regardless!
If I'm reading the install.sh right, it seems you're creating ~/.local/bin anyways. So why not just point mainfd there? I prefer if apps don't create new home folder if it's not 100% necessary. I put in
nwjs-rpgm
as folder name just in case user already havenwjs
named folder/binary/script.Though, considering what I know of the XDG folders spec, then the actual correct folder to use is
$XDG_DATA_HOME
which by default is~/.local/share
. Steam, for example, install itself there, as does Lutris runner assuming you're not using flatpak. And since it's not in~/.local/bin
there's no conflict with the executable file name so no need for weird folder names.I'm okay with either, but I do prefer following XDG folders spec when possible. Just not the main home folder please - I'd even take
$XDG_DOCUMENTS_DIR
(~/Documents) over home.(speaking of, I think instead of using
~/.local/share/applications
, using$XDG_DATA_HOME/applications
might be better).