Closed vinz243 closed 8 years ago
So it seems like battlefront is creating the swapchain in a way I haven't encountered before and isn't getting caught by my DXGI code. The fix could be simple or complex depending on what is happening exactly.
I don't have the game so I can't investigate this myself, I'm going to rename this issue in case someone else who can help narrow down the cause sees it and can help.
Thanks for the info! I guess i'll have to wait then
But since ReShade works, they might have foun the workaround, no?
I don't know exactly how ReShade works, and from a quick look it's not open source so I can't check. I've not used it but from the description of the project it seems like they could probably skip a bunch of things I do since the scope of the project is smaller. It might not even care about the swapchain actually.
OK, thanks! Will have to wait. A pity, this game soo much deserved an in depth analysis.One of the best looking game ever with top notch optimization
It's possible this was caused by battlefront using a newer version of DXGI or D3D11 maybe that wasn't supported until recently. Without more information I can't reproduce, so you could test on v0.30 to see if you have more success.
Thanks I will try it in a few days once I get home
Le mar. 2 août 2016 à 10:18, Baldur Karlsson notifications@github.com a écrit :
Closed #174 https://github.com/baldurk/renderdoc/issues/174.
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Hi, I tried to run RenderDoc on Star Wars Battlefront and it fails. I tried first with normal hook it did not work, with global hook I get this in logs and no overlay:
ReShade.me framework works well though Thanks in advance