Closed yshui closed 2 years ago
From this capture it looks like your application creates multiple VkDevice
objects simultaneously, which is not supported.
If your application can be refactored to only use a single VkDevice
then that should work, if you have trouble with that please open a new issue and I can investigate.
@baldurk is it possible to have renderdoc ignore the other devices?
No it's not. If you created the devices in separate instances then you could choose which instance to capture from, but within an instance there's no way to select a particular device and no support for filtering only to that device and its children.
Description
qrenderdoc segfaults when loading a capture
Steps to reproduce
This is a capture of my own Unity project:
https://drive.google.com/file/d/1Bnoc8B8l7x2BA-Ct70d602Hoe8lBrZ2x/view?usp=sharing
Environment
Stack trace