baldurk / renderdoc

RenderDoc is a stand-alone graphics debugging tool.
https://renderdoc.org
MIT License
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Support for subsampled variable rate shading on ARM mobile GPUs #2598

Open speedym opened 2 years ago

speedym commented 2 years ago

Description

Vulkan extension VK_EXT_fragment_density_map is not supported by RenderDoc when only subsampled textures and render targets are supported by the mobile device, as is the case on ARM based mobile devices. It would be great if RenderDoc supported such devices, and displayed either upsampled content of the textures or even raw contents of the subsampled textures, like XCode frame capture does for the Metal API / iOS devices & VRS.

Environment

tuxerr commented 2 years ago

This is on my short-term radar and I'm working on it. If you have knowledge of anybody else actively contributing to the effort, please let me know @speedym

JoseEmilio-ARM commented 10 months ago

Hi @tuxerr , would you have any updates on this?

oscarbg commented 6 months ago

@JoseEmilio-ARM yep, hope is coming soon in new "Renderdoc for ARM GPUs" and later via ARM contributions to Renderdoc..