I noticed that when I tried to edit shader module, opened decompiled tab is empty.
Then Error tab shows such message:
Running "E:/dapanel/RenderDoc_Custom_v1.21.2_64/plugins/spirv/spirv-cross.exe" --vulkan-semantics --entry main --stage frag --output C:/Users/myuser/AppData/Local/Temp/shader_output C:/Users/myuser/AppData/Local/Temp/shader_input
Process exited with code 0.
Output file is 0 bytes
E:/dapanel/RenderDoc_Custom_v1.21.2_64 path does not exist. It used to be there, but now I'm using E:/dapanel/RenderDoc_Custom_v1.22.0_64.
Under debugger I noticed, that E:/dapanel/RenderDoc_Custom_v1.21.2_64 path is read from persistent UI config file: C:/Users/myuser/AppData/Roaming/qrenderdoc/UI.config
I don't remember if I changed those tools path manually.
It would be nice to have more descriptive message, like:
Renderdoc printing "E:/dapanel/RenderDoc_Custom_v1.21.2_64/plugins/spirv/spirv-cross.exe" does not exist. Adjust Shader Processing Tools paths in Settings->Shader Viewer->Shader Processing Tools. In Errors tab.
Steps to reproduce
I was not able to reproduce it by unzipping new renderdoc, using it and renaming its folder. This time it was using VulkanSDK boundled tools.
Description
I noticed that when I tried to edit shader module, opened
decompiled
tab is empty. Then Error tab shows such message:E:/dapanel/RenderDoc_Custom_v1.21.2_64
path does not exist. It used to be there, but now I'm usingE:/dapanel/RenderDoc_Custom_v1.22.0_64
.Under debugger I noticed, that
E:/dapanel/RenderDoc_Custom_v1.21.2_64
path is read from persistent UI config file:C:/Users/myuser/AppData/Roaming/qrenderdoc/UI.config
I don't remember if I changed those tools path manually.
It would be nice to have more descriptive message, like: Renderdoc printing
"E:/dapanel/RenderDoc_Custom_v1.21.2_64/plugins/spirv/spirv-cross.exe" does not exist. Adjust Shader Processing Tools paths in Settings->Shader Viewer->Shader Processing Tools.
In Errors tab.Steps to reproduce
I was not able to reproduce it by unzipping new renderdoc, using it and renaming its folder. This time it was using VulkanSDK boundled tools.
Environment