Closed Sluggernot closed 2 weeks ago
Line 1820 there is an identical issue. Let me know if you just want a pull request.
Thank you for the static analysis or compiler warning report. In this case it does like a real code mistake however there hasn't been a user report of a bug associated with it and ideally project change is driven by user bug reports. In this case would need a geometry shader that generates points to expose the problem.
Hi there, your issue has been closed due to not correctly following the issue template. Please read the documentation about filing issues and open a new issue which does follow the issue template. Do not reply to this issue with more information or with a correctly formatted issue, as that will only lead to confusion.
I try to address all github issues and fix bugs quickly, but badly formatted issues or poorly described bug reports especially are a significant drain on project resources. Taking a few minutes to file a good issue makes a huge difference and will get it addressed faster - everybody wins!
In github when you first create a new issue the form is pre-populated with a template which you should read over and follow. As linked above there is documentation going into more detail about what makes a good issue.
https://github.com/baldurk/renderdoc/blob/aa5538b2e92a266b9126c75f085abdc508597c10/renderdoc/driver/d3d11/d3d11_device_wrap.cpp#L1740
Not completely sure what may have been meant but we have two identical statements in the if and else if. Possible D3D_PRIMITIVE_TOPOLOGY_POINTLIST was meant for the first if statement? D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,