Closed jonlm closed 7 years ago
Er, looks like this is just a VS-specific issue. If I hit Continue it finishes loading OK, and if I run the UI outside of VS it's fine. I guess it's just confusing that it stops if you are running in VS.
Right, if you look at the source at that point:
template <>
void Serialiser::Serialise(const char *name, D3D12PipelineState &el)
{
RDCUNIMPLEMENTED("Serialiser::Serialise<D3D12PipelineState>()");
}
It's just marking that the serialising of the D3D12 pipeline state isn't implemented yet. The macro checks to see if a debugger is attached, and if it is it debugbreaks otherwise it's silent. If you're running locally you can comment out the code or something. The same happens for error prints, failed assertions, etc.
I should probably just implement that function. It won't take long.
Using latest git source as of this moment. Trying remote capture from Linux to Windows. If I run the capture directly on Linux and copy the rdc file to Windows it loads fine. If I use remote capture it saves the rdc ok and nearly finishes loading after I double click on the session but then dumps to VS with this traceback: