Open reidjs opened 2 months ago
While I'm not sure of how exactly to balance each "stage" I think that a good first step for this is for me to do a bit of prototyping around extending game-settings and using localStorage - my thought is to create "levels" out of settings instances. Then we can customize early tutorial stages to use smaller symbol sets or boards - before unlocking more and more.
We'll definitely need some UI as soon as I can figure out what it should look like, but this way the user is sent into a simple tutorial level at first.
It is a bit overwhelming to have access to so many emojis early on. First the player should master a subset of the emojis, ideally with some interactions between each other, for example, 🍒 cherries, 🪨rocks, 👷construction worker, 💎diamond. then after the player has earned 100 💵, we announce that the 🏦bank has been unlocked and will show up as a shop option.