Closed GoogleCodeExporter closed 9 years ago
As I progressed further through the game the same issue occured in some other
missions - usually when there's more than one monster on the stage at once.
Original comment by piotrekhenry
on 19 Sep 2011 at 7:03
I'd disable ISO Cache if you want to use RJL since I've had this issue before.
If that doesn't fix it, then MS Speedup should be disabled as well, which I
never used. I don't use RJL anymore so it's not an issue for me anymore.
Original comment by pons...@gmail.com
on 20 Sep 2011 at 12:33
Unfortunatelly disabling iso cache or changeing the iso driver did not help
(I'm not using MS speedup at all - it's disabled by default).
PS: I'm generally using RJL to use a seperate gaming pad since my PSP's analog
stick is broken.
Original comment by piotrekhenry
on 20 Sep 2011 at 3:46
What other plugins do you use besides RJL? There are other plugins that use a
lot of memory. This also can be RJL's problem too. I'll check it out later
whenever I have the time.
Original comment by pons...@gmail.com
on 20 Sep 2011 at 4:47
I disable all other user plugins when using RJL. I also disabled the pops
plugin and some other settings that shouldnt affect PSP3K (the screen color
setting for PSP 1K/2K and another only for PSP Go - but I tried it before with
those enabled by default).
Because most of thegame runs perfect on this plugin it might just be a minor
glitch or the extra ammount of memory needed is really small (less than one
monsted object since multiple encounters with more than 1 monster work fine
too).
I can write down all the moments when the problems occur - if that would help
in any way.
Original comment by piotrekhenry
on 20 Sep 2011 at 7:04
Naw. I don't think writing down all the moments that the problem occured if
it's too long. It could be a glitch too D=
Original comment by pons...@gmail.com
on 20 Sep 2011 at 10:35
Just updated to 6.20PRO-B10.fix1 .
It seams this issue got fixed, but I'll run some more tests just to verify if
it's 100% functional now.
Original comment by piotrekhenry
on 30 Oct 2011 at 8:12
Well the issue didnt get fixed entirelly. It still occurs just less ofthen than
before - and thats good.
Original comment by piotrekhenry
on 11 Dec 2011 at 1:07
High memory unlock in PRO-C.fix3 increased compatibility with RemoteJoyLite
plugin even further.
Original comment by piotrekhenry
on 10 Jun 2012 at 7:40
Original comment by devnonam...@gmail.com
on 15 Jun 2012 at 4:16
Original comment by piotrekhenry
on 23 Jan 2015 at 4:14
Original issue reported on code.google.com by
piotrekhenry
on 13 Sep 2011 at 11:15Attachments: