Open balthazarneveu opened 8 months ago
-Yaw = euler_rotation[2]
euler_rotation[2] = YAW
euler_rotation[0] = PITCH
euler_rotation[1]= ROLL
trans X = -position[0]
trans Y = -position [2]
trans Z = -position[1]
Normals signs for "scene" and shuttle
if signed_area <= 0
if signed_area >= 0
In blender if we disable backface culling, we can see the faces disappear + I observe that I use wrong conventions compared to blender!
-> Added the option in blender proc to allow backface culling... it works when triggering render material in viewport... but it is disabled when doing raytracing "unfortunately". We could simply remove the backface culling in rasterizer = this is juste an acceleration trick in simple scenes ... I we remove if , it will be slower... but Z-buffer shall still allow to reconstruct the right rendering.