balthazarneveu / per-pixel-point-rendering

Study of ADOP: Approximate Differentiable One-Pixel Point Rendering
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realistic scene rendering using blender proc #11

Open balthazarneveu opened 8 months ago

balthazarneveu commented 8 months ago
balthazarneveu commented 8 months ago

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-Yaw = euler_rotation[2]

balthazarneveu commented 8 months ago

Normals signs for "scene" and shuttle

if signed_area <= 0

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if signed_area >= 0

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balthazarneveu commented 8 months ago

In blender if we disable backface culling, we can see the faces disappear + I observe that I use wrong conventions compared to blender!

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-> Added the option in blender proc to allow backface culling... it works when triggering render material in viewport... but it is disabled when doing raytracing "unfortunately". We could simply remove the backface culling in rasterizer = this is juste an acceleration trick in simple scenes ... I we remove if , it will be slower... but Z-buffer shall still allow to reconstruct the right rendering.

balthazarneveu commented 8 months ago

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