Closed bananu7 closed 2 months ago
Also auto idle attack range is too small
There's a couple issues that cause this
1) unit follow distance (0.5
) is added to ac component range as an extra tolerance
2) the distance towards buildings is counted as distance to center and not perimeter - for the purposes of attack, it should be perimeter
It means that a unit currently ordered to attack will stop before their attack range, since the pathing/movement is too lenient when accepting "target reached".