Closed bannified closed 3 years ago
Design: @wongyuqi
Stakeholders: @gingivitiss , @wongyuqi , @anthony-halim , @ditan96
Everyone needs to know how alternatives are presented along with their experience
Start with Player Initiated Movement use case first.
Should probably cover the following:
@wongyuqi
This has been long done and discussed in one of the sprint meetings
UX Flow on presenting experiences and their respective alternatives
Do different experiences need different flows? Or should all experiences follow the same flow?
Use cases are the experiences we have currently (and hence also their alternatives):