Open bannified opened 3 years ago
Unlike in Vive, Oculus input for Move isn't raw (0 or 1). Custom implementation is required for this.
Experience: Player Initiated Movement
Pushed back to Beta, should be doable in the last 2 sprints
Unlike in Vive, Oculus input for Move isn't raw (0 or 1). Custom implementation is required for this.
Experience: Player Initiated Movement