I think we can make use of the floating words to hint at the player on the appropriate action to take given their current situation.
If the player isn't holding onto a Vinyl, the Vinyl Player's floating text should read "Find an experience Vinyl around the room"
If the player is holding onto a Vinyl, the Vinyl Player's floating text should read "Place Vinyl here"
Vinyl Player currently lacks feedback
I think we can make use of the floating words to hint at the player on the appropriate action to take given their current situation.
If the player isn't holding onto a Vinyl, the Vinyl Player's floating text should read "Find an experience Vinyl around the room" If the player is holding onto a Vinyl, the Vinyl Player's floating text should read "Place Vinyl here"