barbudreadmon / fbalpha-backup-dontuse-ty

Deprecated port of Final Burn Alpha to Libretro (v0.2.97.43).
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Blue palette with konami driver #132

Closed sergiobenrocha2 closed 7 years ago

sergiobenrocha2 commented 7 years ago

Started with 0.2.97.40, getting a blue palette screen with konami driver (tested dbz2, ssriders, tmnt, tmnt2)

tmnt-170418-230640

barbudreadmon commented 7 years ago

Does the latest commit from @aliaspider fix this ?

sergiobenrocha2 commented 7 years ago

Nope

barbudreadmon commented 7 years ago

My latest commit seems to fix it.

sergiobenrocha2 commented 7 years ago

Yes, fixed. Thanks! not fixed heh

ghost commented 7 years ago

some are fixed, but alot still has blue tint or different pallete: twinbee contra gradius 1 and 2 battle of atlantis blades of steel finalizer green beret gyrus hunted castle hexion iron horse jackal konamigt labyrinth runner mikie mogura nemesis pandoras palace pooyan rockin rage rock n rope scooter shooter shaolins road (etc)

jackal-170420-114838

barbudreadmon commented 7 years ago

It seems the way we set nBurnBpp in libretro-fbalpha is broken, i'll ask some explanation on how to set it upstream.

ghost commented 7 years ago

@barbudreadmon the same condition can be replicated in fba standalone, if we set "video>select_blitter" to "Enhanced" or "Directx9 Alt". this affects these konami games that makes use of KonamiBlendCopy (https://hastebin.com/bupojemijo.css)

must be an upstream problem since Gab75 said to activate/deactivate it: Video=>Blitter options=>Advanced settings=>Force 16-bit emulation with regards to this problem http://neosource.1emulation.com/forums/index.php?topic=2487.msg23739#msg23739

barbudreadmon commented 7 years ago

Yes i know, dink sent me the fixed konamiic.cpp yesterday, i'll commit it this week-end.

ghost commented 7 years ago

this should be ok now...

sergiobenrocha2 commented 7 years ago

Yeah, it's fixed now, thanks!