Closed MarioSonicBusserA closed 5 years ago
It is probably a big endian issue. I'll let @dinkc64 know, perhaps this one doesn't require too much work to be fixed.
@MarioSonicBusserA Let me know if the latest commit fixed your issue. If it doesn't, please post a screenshot.
@MarioSonicBusserA would be nice if you actually answered instead of closing/reopening the issue...
Sorry i have been busy with stuff and trying to get screenshots of the way the game looks
But
yeah so i better off tell a description of the game look
Sprites look like normal like fighters and background characters are fine too but the actual backgrounds
are still have colors all over the place but its getting better
Solving issues for a dead architecture is already a bother, it is worse if you can't provide screenshots either...
@twinpahex Closing because this issue is going nowhere. Honestly, at this point, could we just remove the wiiu build from the buildbot ? Reasons :
I'm not a WiiU hater, far from that (i own one), just stating the facts : i can't recommend it as a device to run fbalpha, there are better and cheaper options (even the first rpi probably run this core better).
as the titles says both of the Banpresto DBZ games when i load them up on the FBalpha core on Wii U RetroArch the game works fine but the colors are mess up and not accurate to the actual arcade game
i tried both cores with results of FBalpha least core updated = game works but colors are all over the place FBalpha 2012 = Failed to load content is it my roms that i have or something else since i tired downloading other roms and results are the same