Closed andres-asm closed 7 years ago
We should try to model the way we save / load states after standalone, it looks quite different at least.
Hi, I think all games have savestates problem, just bigger the rom, much chances to have glitches
Try for example Sailor Moon, is almost impossible not to load a state without glitches. If you do after bios loading, less chances to fail anyways
CPS1 is affected too, tried some games, like Captain Commando, and fail too
I can confirm this bug happens also on Android using the same core.
If you save a neogeo save it works fine, until you close the core, then it loads the state and locks up. CPS seems to work fine though.
There are several hacks inside this core, I added a few instead of going thru the correct interfaces. For instance, I added back the standalone FBA saving routines for nvram (it saves .fs files for neogeo, .nv files for CPS2/3)
Instead we should go thru the correct libretro interface.
Save states are really volatile with this core. Here are my test results:
Xmen vs. SF CPS2 / ACB_FULLSCAN
Garou NeoGeo / ACB_FULLSCAN
SFIII3 CPS3 / ACB_FULLSCAN