I can save and load states while running the fbalpha core, but if I close RetroArch, restart it and attempt to load the state, it segfaults. If I had to venture a guess (and I do), I'd say that some pointers are accidentally being saved into the savestate.
(Discovered while testing netplay compatibility. Netplay peers segfault upon receiving remote savestates as well.)
Seems you know what could be the issue, so feel free to push a merge request if you find a workaround.
Since this is a duplicate of #76 , i'll close this one.
I can save and load states while running the fbalpha core, but if I close RetroArch, restart it and attempt to load the state, it segfaults. If I had to venture a guess (and I do), I'd say that some pointers are accidentally being saved into the savestate.
(Discovered while testing netplay compatibility. Netplay peers segfault upon receiving remote savestates as well.)