Discussion topics to be tracked once the discussion feature is open
Why this project combines with existing Godot Proposals needs a separate discussion?
When porting Unity features to Godot, we have a chance to combine the talents of Unity and Godot to evaluate how the Godot proposals could be BETTER implemented in Godot!
25th May Update
- [ ] [An alternate animation editor for Godot](https://github.com/rossunger/ExtraAnimationEditor/issues/1)
> When converting Unity Animation To Godot, evaluate if we need new Animation Editor features
- https://github.com/godotengine/godot-proposals/issues/3352
- https://github.com/godotengine/godot-proposals/issues/2370
- [ ] Realistic human eye, skin and hair shader conversion from Unity to Godot
Eye, Skin and Hair shaders
[Provide dedicated skin and hair shaders for creating realistic human characters](https://github.com/godotengine/godot-proposals/issues/6900)
https://github.com/RoboPoets/digital_human
Great Job!
Great contribution to Godot Community!
Consider open the Github Discussion
Discussion topics to be tracked once the discussion feature is open
25th May Update
- [ ] [An alternate animation editor for Godot](https://github.com/rossunger/ExtraAnimationEditor/issues/1) > When converting Unity Animation To Godot, evaluate if we need new Animation Editor features - https://github.com/godotengine/godot-proposals/issues/3352 - https://github.com/godotengine/godot-proposals/issues/2370 - [ ] Realistic human eye, skin and hair shader conversion from Unity to GodotEye, Skin and Hair shaders
[Provide dedicated skin and hair shaders for creating realistic human characters](https://github.com/godotengine/godot-proposals/issues/6900) https://github.com/RoboPoets/digital_humanGreat Job! Great contribution to Godot Community! Consider open the Github Discussion