barcoderdev / unitypackage_godot

Import assets from UnityPackage files into Godot
MIT License
587 stars 47 forks source link

Open Discussion #13

Open GeorgeS2019 opened 1 year ago

GeorgeS2019 commented 1 year ago

Discussion topics to be tracked once the discussion feature is open

Why this project combines with existing Godot Proposals needs a separate discussion? When porting Unity features to Godot, we have a chance to combine the talents of Unity and Godot to evaluate how the Godot proposals could be BETTER implemented in Godot!

25th May Update - [ ] [An alternate animation editor for Godot](https://github.com/rossunger/ExtraAnimationEditor/issues/1) > When converting Unity Animation To Godot, evaluate if we need new Animation Editor features - https://github.com/godotengine/godot-proposals/issues/3352 - https://github.com/godotengine/godot-proposals/issues/2370 - [ ] Realistic human eye, skin and hair shader conversion from Unity to Godot
Eye, Skin and Hair shaders [Provide dedicated skin and hair shaders for creating realistic human characters](https://github.com/godotengine/godot-proposals/issues/6900) https://github.com/RoboPoets/digital_human

Great Job! Great contribution to Godot Community! Consider open the Github Discussion

ee0pdt commented 1 year ago

Agree. Absolutely love this project! Thank you so much for making it!

GeorgeS2019 commented 1 year ago

We all WANT godot GREAT! [WIP] Porting Unity C# to Godot C#