barcoderdev / unitypackage_godot

Import assets from UnityPackage files into Godot
MIT License
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fix: check if package from location.txt exists before processing it #18

Closed yedpodtrzitko closed 1 year ago

yedpodtrzitko commented 1 year ago

Hi, if a package saved in any location.txt does not exist anymore, it ends up with a crash as it tries to process it.

This should prevent that from happening.