The goal is to get as many points as possible. Points are gained by shooting toys that are being dropped from Santa to the town below. Happiness is gain when toys make it to town. A secondary goal is to minimize happiness. This can be done by preventing toys from landing. Periodically coal will be dropped which can also take away some happiness.
Most toys and coal will be unwrapped and viewable. But some will be wrapped and the player must risk shooting coal or possibly let happiness grow.
Power ups will exist. Thinking two or three. They still need to be decided:
Gameplay
The goal is to get as many points as possible. Points are gained by shooting toys that are being dropped from Santa to the town below. Happiness is gain when toys make it to town. A secondary goal is to minimize happiness. This can be done by preventing toys from landing. Periodically coal will be dropped which can also take away some happiness.
Most toys and coal will be unwrapped and viewable. But some will be wrapped and the player must risk shooting coal or possibly let happiness grow.
Power ups will exist. Thinking two or three. They still need to be decided:
A burst of shots
A shotgun blast of shots
A large explosive that hits everything on screen
[x]
Implement moving side to side[ ] implement shooting
[x] implement falling toys
[ ] implement pausing
UI