Open diegotrazzi opened 7 years ago
I assume that all properties that we read from bif
we must be scaled 10 times, is that correct ?
No, Ive tried a x10 scale but didn't line up
On Tue, Jul 25, 2017 at 21:21 Piotr Barejko notifications@github.com wrote:
I assume that all properties that we read from bif we must scale 10 times, is that correct ?
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Can you upload bif
too ?
adding .bif voxel_liquid_particle.0001.zip
In that scene it looks like scaling up by 10 fixes the issue:
I will double check with my full sim scene because I have tried that yesterday but was unsuccessfull. I will update the ticked, if is only a linear 10x scale is super easy.
Sorry about the trouble. Will let you know.
On 26 July 2017 at 11:27, Piotr Barejko notifications@github.com wrote:
In that scene it looks like scaling up by 10 fixes the issue: [image: screenshot from 2017-07-26 11-25-42] https://user-images.githubusercontent.com/953003/28637156-6c4daf1e-71f5-11e7-880b-e3b60d4589f9.png
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No worries at all! :)
Can you upload full sim or is it too heavy ?
I wanted to check component's transformation matrix. In provided sphere bif
component's matrix is an identity matrix.
I wonder how that matrix can be altered in Bifrost? By moving object in Bifrost ? Can you do that ?
In my code I don't do anything with component's matrix, for sure it's something what we should take into an account.
There is a scaling issue when importing a .bif cache back into houdini. I have made a simple scene to be able to replicate this. To replicate the issue from scratch do the following:
At this point you will see that the imported cache is smaller than the original sphere created in houdini. I am attaching a screenshot and two scene files which illustrate the issue
test.zip