The implies some ceiling value that walls/doors/etc rise to. You will need to create a movable 3D camera that renders walls/pickups/bots/projectiles in a 3D manner. The Camera should be able to rotate and maneuver in 3 axes.
Probably what you want to do if figure out what the viewable area of the camera is, see what items are in the view, and render those in 3D. You will want to limit the amount of rendering because 3D is more intensive.
Implement a 3D camera on the 2D raven view.
The implies some ceiling value that walls/doors/etc rise to. You will need to create a movable 3D camera that renders walls/pickups/bots/projectiles in a 3D manner. The Camera should be able to rotate and maneuver in 3 axes.
Probably what you want to do if figure out what the viewable area of the camera is, see what items are in the view, and render those in 3D. You will want to limit the amount of rendering because 3D is more intensive.