Open barratt opened 2 hours ago
@Sgt-Imalas Issue is here to track progress of what we discussed on Discord
@StefanOltmann seems to have a Kotlin implementation (Wth man...) with unit tests we can compare against https://github.com/StefanOltmann/oni-save-parser/blob/main/app/src/jvmTest/kotlin/de/stefan_oltmann/oni/parser/KRandomTest.kt
Apparently my JS version which was previously thought as broken when comparing with (just 1 for now) test from steps seems to match
Lets see if we can get a KRandom implementation working in JS. At the very least in C# (the games language)
If we can crack this it opens up the possibility of world generation / trait prediction rather than relying on brute forcing the seeds