Closed woalk closed 2 years ago
Ah yes that seems to be the case. I will see if i can put them back in - but probably in 1.19 i will remove the option entirely because with 1.18.2+ the same thing can be achieved by adjusting the datapack for it
Oh, that is possible using datapacks? How would one do that?
Would be great to have a short info in a README about that if that way is supposed to replace that option.
Context: I really want to use the elements from this mod on a roleplay server, so I want to be able to control when players can find the structures, i.e. don't automatically generate them.
I would recommend learning about structures a bit. Here is a guide: https://misode.github.io/guides/adding-custom-structures/ But basically I think the easiest way is to change configured structure feature's biome collection to be empty. E.g. making data/bosses_of_mass_destruction/tags/worldgen/biome/collections/cold.json empty would make the lich one not generate.
You can basically create entire structures and remove them using only datapacks now
Oh wow, thank you very much!
I didn't realise data packs got even more powerful again, this will probably be very helpful in general for my project.
I guess you can close this issue then once you've decided what to do with the generationEnabled
setting.
Did eventually fix this on 1.18 and 1.19 wasn't super hard to do
In the 1.18.2 version (mod version 1.3.7 from CurseForge), the config options
generationEnabled
of all four boss structures does nothing. All structures still generate.It seems like the
if
statements checking forgenerationEnabled
were removed fromModStructures.kt
in a59f76fa3fb5404587e20a72e6a8311f5de692ad (Update everything to 1.18.2 except structures) and never brought back in 8ca99d3a33e43b11897760b22c6aeeb1f3dbc9fa (Update structures 1.18.2 except modded biomes).