barryg613 / uqm-hd

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1280x960: The empty slot graphics in outfit modules need rehaul #203

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I fixed the issue 134 which had some residual bugs in 4x outfit module screen. 
It's looking pretty sweet now, but the outfitmodules-056, 057, 058 and 059 now 
need a little rehaul. 

Since all the modules are now shifted somewhat in the horizontal direction to 
prevent the bugs in issue 134, the 056, 057, 058 and 059 are now unfortunately 
a few pixels off (see screenshot).

This can be fixed by replacing the .pngs with cutouts from correct places in 
outfit-000.png.

Original issue reported on code.google.com by Jaakko.M...@gmail.com on 10 Mar 2013 at 10:38

GoogleCodeExporter commented 8 years ago
This is fixed. Somebody correct me if I'm wrong. Works fine on my end.

Original comment by dczanik@gmail.com on 25 Mar 2013 at 4:41

GoogleCodeExporter commented 8 years ago
The problem persists...
You can see it when you have some module in the front 2 slots or the back 2 
slots and then sell the module. The new emptyslot graphic will misalign with 
the -000.png's ship structure.

(This problem can't be seen if there are no modules in the problematic slots 
when starting the outfit starship. If there are no modules in these slots, then 
the -000.png is used and nothing is drawn over it, and because of this 
everything appears normal.)

Original comment by Jaakko.M...@gmail.com on 25 Mar 2013 at 6:34

GoogleCodeExporter commented 8 years ago
Fixed. For the love of god, go away bug!!

Original comment by dczanik@gmail.com on 2 May 2013 at 4:31

GoogleCodeExporter commented 8 years ago
Verified!

Original comment by Jaakko.M...@gmail.com on 2 May 2013 at 6:36