Closed GoogleCodeExporter closed 8 years ago
Don't know if helps, but I can verify that I also have this problem. Same
version as posted above, r1338.
Resolution:
320x240 + stretch 320 -> 640x480, no scalar.
Original comment by AndrewCr...@gmail.com
on 16 May 2014 at 2:11
Figured it would be useful to include the stderr.txt as well from my most
recent attempt. I tried matching my friend's graphics settings for this one -
High res 1280x960 windowed.
Still failed across 2 attempts; Here's an excerpt of what appears to be the
relevant portion of the log:
============
ListenState 02e05618: ref++ (2)
ListenState 02e05618: ref-- (1)
ListenState 02e05618: ref-- (0)
Thread 'Starcon2Main' blocking on mutex 'Graphics'
recv() failed: Unknown error.
Thread 'Starcon2Main' blocking on mutex 'Graphics'
Thread 'Starcon2Main' blocking on mutex 'Graphics'
Player 1 has disconnected; shifting controls
'addons/hires4x/fonts/player.fon' -- 1 bytes
ListenState 02e05618: ref=1 (1)
ResolveState 02c2be68: ref=1 (1)
ResolveState 02c2be68: ref++ (2)
ResolveState 02c2be68: ref-- (1)
ResolveState 02c2be68: ref-- (0)
Setting keep-alive on socket failed: No such file or directory
ListenState 02e05618: ref++ (2)
ListenState 02e05618: ref-- (1)
ListenState 02e05618: ref-- (0)
Thread 'Starcon2Main' blocking on mutex 'Graphics'
recv() failed: Unknown error.
Thread 'Starcon2Main' blocking on mutex 'Graphics'
Thread 'Starcon2Main' blocking on mutex 'Graphics'
Thread 'Starcon2Main' blocking on 'DCQ'
Thread 'Unknown (probably renderer)' blocking on 'DCQ'
Player 1 has disconnected; shifting controls
============
full stderr.txt attached.
Original comment by AndrewCr...@gmail.com
on 16 May 2014 at 3:02
Attachments:
We haven't had the opportunity to test netplay very much. Well, almost not at
all. Definitely should try to test this.
Original comment by Jaakko.M...@gmail.com
on 26 Aug 2014 at 2:32
Hmm. At least on 1280x960 my network play against my other computer worked
well. The connection formed almost instantly and everything worked like a charm.
I played beta versions r1338 vs r1363.
The computers are in the same home network so it wasn't over the vastness of
the internet though.
Next I'll try r1363 vs r1363, also on different resolutions.
Original comment by Jaakko.M...@gmail.com
on 26 Aug 2014 at 3:13
Ok.
What is certain is that you must have the same resolutions on both ends.
playing 1280x960 vs 640x480 or 640x480 vs 320x240 doesn't work.
Other than that, my tests worked well. 1280x960 against another computer on
1280x960 plays beautifully.
Making the different resolutions work against one another would be such an
anormous undertaking that regretfully we will not pursue it. Sorry!
Original comment by Jaakko.M...@gmail.com
on 26 Aug 2014 at 3:31
Sir, a friend and I have been trying the exact same things, the issue is not
fixed, and we ARE playing over LAN.
Same svn, same version.
We get the same message, and NOTHING works. The problem is also related to UQM
HD verified, UQM works as it should.
Original comment by milki...@gmail.com
on 22 Feb 2015 at 5:53
Hi, do you have the same resolution settings on both computers?
Original comment by Jaakko.M...@gmail.com
on 22 Feb 2015 at 4:52
Yes we do Jakko. Both of us play on 1280 x 960.
I happened to come across this thread, so we also tried 640x480 on both
computers, to no avail.
Also, UQM HD requires both of our computers to start it in Administrator mode
not to encounter problems.
Original comment by milki...@gmail.com
on 28 Feb 2015 at 4:25
Is there any progress made on this issue? Me and a friend can only play the
non-HD original version, the Beta (or older alpha) of the HD disconnects as
soon as the games connect. Same resolution, same settings, no firewall or
router issues.
Original comment by HristoIt...@gmail.com
on 3 Jul 2015 at 4:40
Hi. Having played the original UQM, I recently upgraded to UQM HD version for
supermelee. Encountered the same problem of instant disconnect after initiating
netplay connection. This doesn't happen on UQM, with the exact same steps.
Also, my version of UQM HD also required admin mode to start. Does this play a
part in the issue? Hope to get some answers, great game. Cheers!
Original comment by syama...@gmail.com
on 21 Aug 2015 at 4:33
Original issue reported on code.google.com by
Smith.A....@gmail.com
on 26 Feb 2014 at 2:19