Should have a small reward and should not be without risk, e.g. small chance to go to jail for malpractice or practicing without a license, or going to the hospital yourself because of accidentally cutting yourself or something. Also introduce an item type that gives more points on succesfully healing someone.
Should have a small reward and should not be without risk, e.g. small chance to go to jail for malpractice or practicing without a license, or going to the hospital yourself because of accidentally cutting yourself or something. Also introduce an item type that gives more points on succesfully healing someone.