Closed sausix closed 2 years ago
A clean up stacktrace:
libtbb.so.12!tbb::detail::r1::capture_fp_settings(tbb::detail::d1::task_group_context&)
ccl::PathTrace::path_trace(ccl::RenderWork&)
ccl::PathTrace::render_pipeline(ccl::RenderWork)
ccl::PathTrace::render(ccl::RenderWork const&)
ccl::Session::run_main_render_loop()
ccl::Session::thread_render()
ccl::Session::thread_run()
ccl::thread::run(void*)
libstdc++.so.6!std::execute_native_thread_routine(void * __p) (/usr/src/debug/gcc/libstdc++-v3/src/c++11/thread.cc:82)
libc.so.6!start_thread
libc.so.6!clone
I just reported it on the upstream tracker: https://developer.blender.org/T97651
Fixed upstream: https://developer.blender.org/rB3558f565f1e8a8e5dc49067cc0500cbf993af69e
Just recompile blender-git
Render device independend: CPU, CUDA, Optix. Affects render view and render process. Crashes on empty scene already. Eevee not affected.
Updated minutes ago: System up todate, current
blender-git
Segmentation fault (core dumped)
/tmp/blender.crash.txt: