Is your feature request related to a problem?
I would love to see object pooling so it wil be easier to make large waves of enemies or alot of bullets.
Describe the solution you'd like
A component that you can use to change a specified number of disabled gamobjects to a given gameobject when an event is called instead of instantiating new ones.
Is your feature request related to a problem? I would love to see object pooling so it wil be easier to make large waves of enemies or alot of bullets.
Describe the solution you'd like A component that you can use to change a specified number of disabled gamobjects to a given gameobject when an event is called instead of instantiating new ones.