Is your feature request related to a problem?
Statemachines are in high priority when building a medium or larg sized game. Remaking it for every game is not time efficient.
Describe the solution you'd like
I would like to see a statemachine that is:
abstaract
easy to use
gives error's when something goes wrong
Additional context
What would be nice is a state queue. This can be nice for a player statemachine when pressing alot of buttons.
Is your feature request related to a problem? Statemachines are in high priority when building a medium or larg sized game. Remaking it for every game is not time efficient.
Describe the solution you'd like I would like to see a statemachine that is:
Additional context What would be nice is a state queue. This can be nice for a player statemachine when pressing alot of buttons.