Open Nohac opened 8 years ago
So, this would be different from the sticky
window flag? which not handled at the desktop level, but with bspwm you can script it up however you would like it to work most likely.
@neeasade That is not at all what I meant, sorry for not being clear enough. Let me try to explain it a little better, I've also done some digging in the source so I have some clue on how desktops work now.
I don't want windows to be sticky, I actually want desktops to act exactly as they do now, but I want the windows to be hidden in a different way, a way that still makes them receive painting events etc. it's kind of hard to explain.
Unfortunately, after looking at the source code, I see now that this is a limitation with xorg and the way unmapping works, and I can't seem to find a way to hide windows/nodes within bspwm without using xorgs unmap function.
If bsp had some compositor functionality, this would not have been a problem to implement, as you could just hide the pixmap containing the window and just not call the unmap function.
The only solution I currently see possible is to not call the hide_nodes
function within hide_desktop
on the desktop I want to "keep in memory" and just move the windows/nodes out side of the monitor (an extremely dirty hack in other words).
So in summary, all I want is to tell a specific desktop (e.g. the desktop I have my games on) to not be unmapped, but still hidden when I change to another desktop.
dwm uses the dirty hack: it doesn't map/unmap anything.
@baskerville Lol, I didn't know that, does it actually move the windows out of the monitor? Anyways, would you even accept such an option in to bspwm? Something like:
bspc config -d ^3 no_unmap true
This could even work on single windows/nodes to I guess.
does it actually move the windows out of the monitor?
Could a possible solution be sticky floating nodes moved outside of desktop view/geometry?
On Fri, May 13, 2016 at 9:58 AM, Jonas notifications@github.com wrote:
@baskerville https://github.com/baskerville Lol, I didn't know that, does it actually move the windows out of the monitor? Anyways, would you even accept such an option in to bspwm? Something like:
bspc config -d ^3 no_unmap yes
This could even work on single windows/nodes to I guess.
— You are receiving this because you were mentioned. Reply to this email directly or view it on GitHub https://github.com/baskerville/bspwm/issues/478#issuecomment-219068454
Nathan Isom Computer Science Kansas State University
@noh4ck Yes I might do that.
Any idea if this can be revived?
Would like this too, might solve the problems that some 3D programs have (like Unity3D) when changing workspaces back and forth
You might want to try the hide_by_moving
branch.
If I remember correctly, a desktop flickering bug can be triggered when focus_follows_pointer
is set.
Sorry for the bump I wasn't able to find any information about this apart from this thread, is there any way to do this (Record an unfocused workspace while still being rendered instead of being frozen) ?
You might want to try the
hide_by_moving
branch.If I remember correctly, a desktop flickering bug can be triggered when
focus_follows_pointer
is set.
Is there any reason why this branch never gets merged?
You might want to try the
hide_by_moving
branch. If I remember correctly, a desktop flickering bug can be triggered whenfocus_follows_pointer
is set.Is there any reason why this branch never gets merged?
Applications expect your windows to disappear when switching workspaces. With this branch they move outside the view instead. It might be a non-issue for you or very annoying for example with tint2/latte dock (and probably other docks) windows not in the current workspace are reported as belonging to the monitor on the left. It also unintentionally created a cool sliding animation with jonaburg/picom when switching workspaces which you may or may not like but it's a neat side effect for sure.
It would be really useful if there was a way to tell a specific workspace or all workspaces to always be loaded (drawn). This is useful for e.g. streaming using
OBS
, where you want to be able to change workspace but keep streaming a specific program grabbed bywindow capture (Xcomposite)
. Currently, the recording will just freeze when your not on the same workspace as the program you want to record. It would also be useful for certain edge cases where some software bug out when you change workspace and it's not being drawn anymore. I have a problem where some games will start consuming 100% cpu on one thread when it's on a different workspace, so having this option would solve that as well (this might be a driver issue). This isn't just a problem with bspwm, but all wm's/desktop environments that have workspaces/virtual desktops functionality.I know that this is a really specific feature request, so I'm not really expecting anything, I don't even know if its possible to implement due to how workspaces work. I just wanted to throw the idea out there, in case it's not to hard to do.