Open MrN830 opened 1 year ago
What do we do if the player dies in a location that isn't in the next generation of the dungeon?
The only rooms that aren't in each generation are reward rooms, where they almost certainly won't be dying. As a failsafe, the death drop can be placed in the nearest "regular" room if somehow they die in a reward room. If you mean they die in a location that's not in that specific formation of a room (bc we'll be randomizing those), we can just designate a particular position in that room base where death drops spawn on the next run, they don't need to be exactly in the spot the player died at.
We discussed adding a death drop - where if you die, you'll leave behind whatever resources you have left. If you die from low time, you'll drop your HP, if you die from low HP, you'll drop your time. Think Hollow Knigth shade, but it won't run or try and fight you - just an item. Will sprite a collectible, ofc. Just wanted to confirm that y'all are good with this, idea-wise.