When the player moves to another level, the camera should pan (and perhaps time should be paused).
Each level has a trigger Collider2D that we can use to figure out which level the player is in. Note this needs to not be on the Level layer, else the player will collide with it, but the child tilemap must be on the Level layer (!). Perhaps we should automatically apply change the layer via a script on the world.
When the player moves to another level, the camera should pan (and perhaps time should be paused).
Each level has a trigger Collider2D that we can use to figure out which level the player is in. Note this needs to not be on the Level layer, else the player will collide with it, but the child tilemap must be on the Level layer (!). Perhaps we should automatically apply change the layer via a script on the world.