bates64 / chronofist

Combat platformer where time is not on your side. Can you ressurrect the ancient art of Chronomancy and save Tempstead? (Game Off Jam 2022)
https://nanaian.itch.io/chronofist
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Enemy respawn conditions #57

Open bates64 opened 1 year ago

bates64 commented 1 year ago

There are a number of ways we could go here:

  1. Defeated enemies always respawn when re-entering a level
  2. Defeated enemies respawn when re-entering a level that was unloaded (i.e. player went more than 2 levels away)
  3. Defeated enemies never respawn

(1) and (2), especially the former, bring into question potential grinding issues (although the time mechanic limits that).

If we choose (3), it might be neat to turn general rooms into safe zones once all enemies have been defeated so you can explore at your own pace. Might not mesh well with platforming challenges though.

blackjackmusic commented 1 year ago

I’m in favor of (3). Safe zones not meshing well with platforming challenges is a valid point, ultimately depends how much of an emphasis we put on platforming/level design but if it is a focus then yeah we shouldn’t do that. Not as much of an issue if it’s primarily combat focused though.

MrN830 commented 1 year ago

I'm in favor of no respawns and rooms not becoming safe rooms. I think safe rooms that we manually add can exist as a way to give the player a break, but having every room become a safe room might diminish that feeling of "pressure" the time meter may make.