Open bates64 opened 1 year ago
Possibly worth introducing in a later area
Attaching 'needs design' as I want opinions on whether this would be a cool mechanic or not
We could have one of the progression items in the area where wind is introduced relate to ignoring or otherwise manipulating wind, like the iron boots in Wind Waker (without the slowdown and requirement to equip please).
Cool mechanic for sure and it definitely could be used as a hazard in one area (because wind slowing you down would burn more time - oh no!). Gotta come up with areas, ofc, but in a vacuum it's a neat mechanic.
Unsure if we want to implement this, but...
It would be cool to have wind emitters that push the player, enemies, etc. in a given area (or in a whole room). Visually it can affect the particle system and the player's cloak too.