The character leans forward or backwards in a quick motion (Similar to back dashes in fighting games)
-Dash forward initial
-Dash forward Loop
-Dash forward return to idle
-Dash backward initial
-Dash backward Loop
-Dash backward return to idle
[ ] Uppercut :
The start of this animation is ambigous about the presence or absence of ground, the character compress, pulls back his arm and then jumps with his arm
raised waaay up.
-Uppercut windup
-Uppercut initial
-Uppercut Loop
-Uppercut return to airborne idle
[ ] Three Hit Combo: The character hits with his right fist, then left, then claps in front of him
-Hit1 windup
-Hit1
-Hit1 return to idle
-Hit2 windup
-Hit2
-Hit2 return to idle
-Hit3 windup
-Hit3
-Hit3 return to idle
-Hit1 windup airborne
-Hit1 airborne
-Hit1 return to airborne idle
-Hit2 windup airborne
-Hit2 airborne
-Hit2 return to airborne idle
-Hit3 windup airborne
-Hit3 airborne
-Hit3 return to airborne idle
[ ] Downward Slam : The start of this animation is ambigous about the presence or absence of ground, the character lifts both of his arms, leans back and then
quickly swings them in fron of him, lifting his body up while leaning forward.
-Slam windup
-Slam
-Slam return to idle
-Slam return to airborne idle
how something like that looks
The character leans forward or backwards in a quick motion (Similar to back dashes in fighting games) -Dash forward initial -Dash forward Loop -Dash forward return to idle -Dash backward initial -Dash backward Loop -Dash backward return to idle
The start of this animation is ambigous about the presence or absence of ground, the character compress, pulls back his arm and then jumps with his arm raised waaay up. -Uppercut windup -Uppercut initial -Uppercut Loop -Uppercut return to airborne idle
[ ] Three Hit Combo: The character hits with his right fist, then left, then claps in front of him
-Hit1 windup -Hit1 -Hit1 return to idle -Hit2 windup -Hit2 -Hit2 return to idle -Hit3 windup -Hit3 -Hit3 return to idle -Hit1 windup airborne -Hit1 airborne -Hit1 return to airborne idle -Hit2 windup airborne -Hit2 airborne -Hit2 return to airborne idle -Hit3 windup airborne -Hit3 airborne -Hit3 return to airborne idle
[ ] Downward Slam : The start of this animation is ambigous about the presence or absence of ground, the character lifts both of his arms, leans back and then
quickly swings them in fron of him, lifting his body up while leaning forward. -Slam windup -Slam -Slam return to idle -Slam return to airborne idle how something like that looks