Open Hew-ux opened 2 years ago
what happens when you launch the emulator via F1 & follow the steps above? is there another setting in duckstation possibly?
Cheats menu is (seemingly) only available while in a game.
There is no setting in the menus themselves in regards to activating cheats or anything.
Possibly a compilation flag that needs to be enabled?
So running via F1 yields the same result... When you run it on your Solus PC it works?
I don't have duckstation installed on my Solus PC. If you'd like to go as far as to check for that, I invite you to do so.
All I'm reporting here is that the functionality is broken in Batocera.
I wouldn't know where to start with cheats tbh. It may be related to us not using QT. I will be adding QT6 to Batocera when I can as we need it for rpcs3
I think this version of duckstation is not designed to read the cheats.txt file to which you would have to create a separate file with extension .cht ,,,
,,,That it has the same name that duckstation would assign to the game you are running. For example Tony Hawk's Pro Skater 2 (USA).cht. I took the list of codes from the cheats folder that is created when downloading the file from the batocera repository. remember to activate the option to AutoLoadCheats
Issue: Unable to open the cheat list in DuckStation standalone.
Expected result: To be able to open and use the cheats.
Reproduction:
Logs: Error log: es_launch_stderr.log
Most notable line:
[1;33m[ 9.2134] W(LoadFromPackage): No codes found in package for Tony Hawk's Pro Skater 2 (USA)[0m
Cheat database is present at
/userdata/cheats/duckstation/cheats.cht
, but the cheats themselves should already be included with DuckStation anyway (if online guides and instructions are anything to go by).