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battlecode
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battlecode-2018
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Textual map format
#100
kazimuth
closed
6 years ago
0
If you want c# solution
#99
SethKitchen
closed
6 years ago
0
GetLatestFromMIT
#98
SethKitchen
closed
6 years ago
1
Avoid warnings in rust bindings
#97
simonlindholm
closed
6 years ago
1
Rust support
#96
kazimuth
opened
6 years ago
0
Suspension
#95
kazimuth
closed
6 years ago
0
Fix CLI always loading the default map
#94
HalfVoxel
closed
6 years ago
0
Internal Error: Unreachable Code
#93
dmhacker
closed
6 years ago
1
Fix engine bugs
#92
ygina
closed
6 years ago
0
Improve CLI, remove some debug output and improve the terminal viewer
#91
HalfVoxel
closed
6 years ago
1
Add new CLI script battlecode.sh for running games from a terminal
#90
HalfVoxel
closed
6 years ago
5
Players can request the controller for the time left at the start of the turn
#89
ygina
closed
6 years ago
0
Fixed ui bug
#88
jsegaran
closed
6 years ago
0
Add basic filtering for player directories
#87
ChesleyTan
closed
6 years ago
0
Faster runner
#86
jsegaran
closed
6 years ago
0
Reduce the time it takes to run matches by more than a factor of 5x
#85
HalfVoxel
closed
6 years ago
1
Add new CLI script battlecode.sh for running games from a terminal
#84
HalfVoxel
closed
6 years ago
2
Bindings to match the most recent engine
#83
ygina
closed
6 years ago
0
Viewer messages now include updates when karbonite totals change
#82
jbloxham
closed
6 years ago
0
Socket map
#81
ygina
closed
6 years ago
0
Web gamestarter
#80
jsegaran
closed
6 years ago
0
Small stats changes
#79
ygina
closed
6 years ago
0
some fixes
#78
joshuagruenstein
closed
6 years ago
0
Weather constants and karbonite production
#77
ygina
closed
6 years ago
0
Examplefuncsplayer
#76
kazimuth
closed
6 years ago
0
Balance in all things
#75
jbloxham
closed
6 years ago
0
Java
#74
kazimuth
closed
6 years ago
0
Match the specs
#73
ygina
closed
6 years ago
0
Worker tree affects both build and repair health
#72
ygina
closed
6 years ago
0
Adjust ViewerUnitInfo spec for convenience
#71
jbloxham
closed
6 years ago
0
Karbonite deposits
#70
ygina
closed
6 years ago
0
Fix gcr docker autobuilding
#69
joshuagruenstein
closed
6 years ago
1
PRNG tiebreaker and uncomment some TODOs
#68
ygina
closed
6 years ago
0
[XXXL] Small fixes
#67
ygina
closed
6 years ago
0
Integration of manager and engine
#66
joshuagruenstein
closed
6 years ago
2
Additional information in viewer messages
#65
jbloxham
closed
6 years ago
1
No errors
#64
ygina
closed
6 years ago
0
Create the first start turn message to start the game
#63
ygina
closed
6 years ago
0
Unit refactor
#62
ygina
closed
6 years ago
0
More bindings
#61
kazimuth
closed
6 years ago
0
Use SmallVec<[T; 1]> where appropriate
#60
kazimuth
opened
6 years ago
0
Revisit RNG seeding.
#59
jbloxham
closed
6 years ago
0
End game
#58
jbloxham
closed
6 years ago
0
Have Controller methods take the various Messages by Reference
#57
kazimuth
closed
6 years ago
1
Unit stuff
#56
ygina
closed
6 years ago
0
Map parsing/loading/creation/editing
#55
ygina
opened
6 years ago
3
The Apocalype
#54
ygina
closed
6 years ago
0
Game End Conditions
#53
ygina
closed
6 years ago
0
Integer Array Communication
#52
ygina
closed
6 years ago
0
[S] Mages deal splash damage.
#51
jbloxham
closed
6 years ago
0
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