issues
search
battlecode
/
battlecode-server-2017
Official Battlecode game engine.
http://www.battlecode.org/
GNU Affero General Public License v3.0
23
stars
10
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Missing maps from final/qualifiers
#451
SiestaGuru
opened
7 years ago
0
Remove an unnecessary printout
#450
Hjax
closed
7 years ago
1
Use separate IDGenerator for bullets
#449
nmccoy
closed
7 years ago
0
Robot IDs out of range
#448
ygina
closed
7 years ago
0
removed exception
#447
bovard
closed
7 years ago
0
Fix server hanging after games are run
#446
bovard
closed
7 years ago
0
Server doesn't emit DIE_KILLED events
#445
kazimuth
opened
7 years ago
0
Reduced soldier stride radius to 0.8
#444
nmccoy
closed
7 years ago
0
Raise bytecode by 50% in all units
#443
nmccoy
closed
7 years ago
0
Added seeding maps
#442
bovard
closed
7 years ago
0
Replace Object.toString() with deterministic version
#441
jbloxham
closed
7 years ago
1
Throw RuntimeExceptions for NaN or Infinity Directions
#440
nmccoy
closed
7 years ago
1
Robots can't get stuck on top of each other
#439
nmccoy
closed
7 years ago
2
Fix bytecode computations for arrays of length 0.
#438
jbloxham
closed
7 years ago
3
Units can get stuck on top of each other
#437
nmccoy
closed
7 years ago
0
fixed getXAtLocation, added tests
#436
nmccoy
closed
7 years ago
0
Fix getXAtLocation
#435
nmccoy
closed
7 years ago
0
Make soldier a wee bit slower
#434
nmccoy
closed
7 years ago
1
Immediate bullet collision check
#433
nmccoy
closed
7 years ago
2
update tree intereaction javadocs
#432
bovard
closed
7 years ago
0
Possibly change bullet execution order
#431
nmccoy
closed
7 years ago
3
Silence ClosedByInterruptException on server shutdown.
#430
jbloxham
closed
7 years ago
0
Clarify senseNearby object ordering
#429
nmccoy
opened
7 years ago
0
Make rounding errors less of a driving factor in dodging
#428
nmccoy
closed
7 years ago
0
Avoid a NullPointerException in NetServer.onError
#427
simonlindholm
opened
7 years ago
2
After-sprint spec changes
#426
nmccoy
closed
7 years ago
0
Added sprint maps
#425
bovard
closed
7 years ago
0
Add sprint maps
#424
ygina
closed
7 years ago
0
Scouts can no longer attack
#423
jbloxham
closed
7 years ago
2
Fixed shrine: Archon IDs != 0, tree is big enough for tank
#422
ygina
closed
7 years ago
0
Scala / Java mix not working on submission
#421
nikofil
closed
7 years ago
1
Kotlin support
#420
Pear0
closed
7 years ago
3
Better methods for tank body attack
#419
nmccoy
opened
7 years ago
0
Fix NPE in TreeInfo#hashCode()
#418
Pear0
closed
7 years ago
0
NullPointerException in TreeInfo.hashCode()
#417
MuCephei
closed
7 years ago
0
Robots can have ID 0
#416
xytosis
closed
7 years ago
3
Turn order
#415
jbloxham
closed
7 years ago
3
java.lang.IllegalStateException: Queue full
#414
axc
opened
7 years ago
0
Added new methods for handling messaging with bools and floats
#413
jbloxham
closed
7 years ago
2
Bullets being after robots in turn order gives advantage to later-moving robots
#412
axc
closed
7 years ago
1
silence slf4j output in scaffold
#411
jbloxham
closed
7 years ago
0
Silence "SLF4J" error message
#410
axc
closed
7 years ago
0
Document sensing methods returning objects in sorted order
#409
axc
closed
7 years ago
0
Unintuitive rounding issues (canSense(myLocation + mySensorRadius) is not always true)
#408
axc
opened
7 years ago
1
Number of rounds is always 3000
#407
axc
opened
7 years ago
0
updated methodcosts.txt
#406
nmccoy
closed
7 years ago
1
Add seed input
#405
HalfVoxel
opened
7 years ago
0
RobotType.values() doesn't print in alphabetical order
#404
dwang733
closed
7 years ago
1
Can't use BodyInfo in Scrimmage
#403
revalo
opened
7 years ago
3
Kotlin support
#402
Pear0
opened
7 years ago
4
Next