During the final tournament, if we use a large map, it's hard to see what's going on because robots are so small. It might be helpful to have a system that allows us to use a second screen to zoom in on the most interesting part of the large map / game.
This would require working code to automatically figure out what part of the map to display, OR to have some way for devs to direct the camera (a client modification).
During the final tournament, if we use a large map, it's hard to see what's going on because robots are so small. It might be helpful to have a system that allows us to use a second screen to zoom in on the most interesting part of the large map / game.
This would require working code to automatically figure out what part of the map to display, OR to have some way for devs to direct the camera (a client modification).