change execute machines from t2d-standard-4 to t2d-standard-16
increase execute parallelism from 2 to 12 (run 12 games / machine instead of 2 games/machine)
decrease max number of execute instances from 50 to 10
increase load ratio to 50 (50 games in queue / machine)
reasoning (jerry)
scale up delay is less heinous
scale down is less likely to kill a half-complete game
you can get away with allocating less memory per game because most games are low-memory, and worst-case games aren’t frequent
change execute machines from
t2d-standard-4
tot2d-standard-16
increase execute parallelism from 2 to 12 (run 12 games / machine instead of 2 games/machine) decrease max number of execute instances from 50 to 10 increase load ratio to 50 (50 games in queue / machine)reasoning (jerry)